arcanefighter

49 Decks, 85 Comments, 0 Reputation

hehe, love it, idk how plausible it is in standard but it looks amazing.

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Posted 20 April 2010 at 21:00 as a comment on Boros Garrison (Standard)

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Kozilek's Predator and Emrakul's Hatcher Are both good token cards because they give you tokens and they are solid bodies while you wait for a broodwarden.

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Posted 20 April 2010 at 20:29 as a comment on Eldrazi Token

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Bloodghast is a great card but it's not the point of the land fetching, vamp decks need to draw good cards in the lategame and fetchlands thin out the real lands so you don't draw them. On the side, terramorphic expanse is bad in comparison to the other fetch lands because it sets you off tempo by taking a mana for the turn.

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Posted 20 April 2010 at 20:17 in reply to #62410 on vamps(please help me!!!)

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Why not add in Ranger of Eos and some of the big one mana threats like Dragonmaster Outcast and Scute Mob (Your Sigil Captain will pump them both!!) . Also: with the powerful 3- drops why don't you have a 4th Bloodbraid?

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Posted 14 March 2010 at 19:13 as a comment on Naya tokens

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What many people fail to realize is at the very least Dauntless Escort is a 3/3 for 3 which isn't shabby and then you add on that effect it becomes extremely flexible.

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Posted 14 March 2010 at 19:07 in reply to #56672 on Naya tokens

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Why not use Ascendant Evincar?

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Posted 28 February 2010 at 10:26 as a comment on Phyrexia EDH

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No Lorthos? Ah well...I like the looks of this deck, you could use another mind sculptor. Try to put together a sideboard and if you can actually build this deck it could be a lot of fun at ur local FNM.

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Posted 27 February 2010 at 11:02 as a comment on Quest for Ula's Leviathans. (comment please)

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I agree with the inclusion of urge to feed but if you follow all of this advice you might as well have net-decked.

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Posted 23 February 2010 at 20:29 in reply to #53262 on Vamps

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If you need card draw sign in blood works just fine, also look at Chandra Ablaze. I think this deck may have some merit but running four colors is always tricky.

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Posted 22 February 2010 at 20:39 as a comment on No honor (type II)

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It looks pretty good, I would have excluded the armorsmith and swordsmith though. Where you lack removal Entangling vines could have been useful but even runeclaw bear would have been better because its less mana intensive so you can cast it more consistently. Congrats on the Baneslayer btw.

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Posted 27 January 2010 at 20:37 as a comment on Drafted deck

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I agree that Vampire Nocturnus is to overratted, 99% of the time it's removed before it does anything, bloodghast is a great card however, if you need more go to a local card store on Friday night, once the tournament is over there are always a ton of people willing to trade, thats how I got my playset. Good luck.

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Posted 20 January 2010 at 16:21 as a comment on T2 Vamps for FNM - Updated

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I like the looks of it and i'm coming up blank on constructive criticism right now...+1, only thing I see is flashfreeze in main deck but now that I think of it everything at fnm is red or green (grrr, i hate net deckers). one last thing, if you haven't check out the new allys coming out in worldwake, 2 more weeks and this deck could be a steamroller: http://www.wizards.com/magic/tcg/article.aspx?x=mtg/tcg/worldwake/spoiler

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Posted 20 January 2010 at 16:13 as a comment on Bant Allies

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IDK what he's talikin bout. I like the looks of this, lot more aggressive so who cares if its not standard as long as its fun. +1 only thing Id say would be drop the glory of warfare and throw in some steppe lynxs

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Posted 10 January 2010 at 15:11 as a comment on RW KO

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Green is preferred because of the mana acceleration, I like this deck though but I think blademaster is better than white knight.

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Posted 27 December 2009 at 10:11 as a comment on eldrazi white?

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oh! oh! oh!, if ur interested rhys the redeemed, umbral mantle and heritage druid=infinite elves that u can make 4/4 tramplers

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Posted 22 December 2009 at 20:03 as a comment on Elvish Swarm

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Hate to be the bearer of bad news but i just put this together, you replicate spells as you cast them so you have to have the mana before the spell resolves so it doesn't start an infinite loop. None the less, it looks like a pretty consistent multiplayer deck.

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Posted 22 December 2009 at 19:50 as a comment on multiplayer burn/infinite mana

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Cool, i like it +1

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Posted 19 December 2009 at 15:51 as a comment on Izzet Suspend

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very nice, +1 but try to watch your language, this is a public site.

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Posted 19 December 2009 at 15:44 as a comment on "God Damn You're F***ing Retarded" artifact deck

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KK, Built the deck finally and found out it was a bit mana heavy and vampire light (go figure, 20's not enough) so I've concluded that Ob Nom wasn't the best card, replaced him with vamp noc, slotted in some blood seekers and sign in bloods to smooth over any previous issues.

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Posted 16 December 2009 at 20:12 as a comment on Black Weenie

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just put this together, your combo doesn't actually require blue so you could build a say...black red deck that uses dark ritual and seething song to get the combo down sooner, I know no one in our group packs artifact removal intentionally (yet). Also, so as to not anger every one, find a fast kill so we don't have to sit through 80 turns...If not, ill start packing naturalizes and such just for spite...

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Posted 08 December 2009 at 15:10 as a comment on INFINITE TURNS!

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