Myr Beatdown

by Arensen on 06 January 2014

Main Deck (60 cards)

Sideboard (15 cards)


Artifacts (3)

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Deck Description

This deck is the result of a simple attempt to build a casual Tribal Myr Deck that did not rely heavily on the Myr infinite combo with two Myr Galvaniser and a Palladium Myr producing enough mana to fuel a lethal Blue Sun's Zenith. Like all Myr decks, this deck is capable of performing it, but its main route to victory is beatdown with a Myr creature engine.

How to Play

The main reason I sided blue was for Thirst or Knowledge (when I have more mana than cards), Detention Sphere, which is good removal, and Xenograft, which allows Myr Galvaniser to untap Steel Overseer. I normally want to lead with either a mana Myr or a Myrsmith, which allows me to play plenty of tokens or other spells. Once I have plenty of Myr out, I can use either Steel Overseer or Tempered Steel to boost the Myr Tokens to ridiculous levels, and kill them with a large number of big/big Myr creatures, or even go infinite with a Battlesphere. Myr Reservoir allows me to play in a more cavalier fashion, where if my creatures get killed I can recur them later on.

Deck Tags

  • Myr
  • Tribal
  • Casual
  • Beatdown

Deck at a Glance

Social Stats

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This deck has been viewed 1,345 times.

Mana Curve

Mana Symbol Occurrence

155000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Myr Beatdown

Is Myr Reservoir, Myr Turbine or Myr Matrix a better option?

0
Posted 06 January 2014 at 01:37

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