My aggro v.3

by Artheties1725 on 05 December 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Well v.1 was straight rakdos but it wasnt doing well to keep its creatures alive. V.2 Was Jund but i still don't think it was doing good.

Well i may have to explain some of the inclusions. I added 2 Black rings because board wipes are this deck's worst nightmare.

I have epic experiment just for fun i guess but i have done nasty things with it before so i thought might as well add one.

Chandra for her copying and i was thinking about a single Nicol Bolas but i don't think the mana will like him...

The rest of the spells are just controll with burn bouncing and a couple counters.

Now for the main attraction: Nivmagus. I have him because of how good he can be. I can pretty much always swing for 5-6 turn 2 which is pretty good. Even if i don't pump him and such i still have a potential helper if i face counters and he's still a nice one drop.

I tried to keep this aggro but now its Aggro/Control.

Land and sb are major issues at the moment so please help

Deck Tags

  • Control

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,399 times.

Mana Curve

Mana Symbol Occurrence

0129260

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for My aggro v.3

First of all, lets dicuss the main deck. Sideboard and land in a minute. -2 on the Duress. You don't need them. -2 on the EE. The instants and sorcerys you run dont really synergize with it as well as they should. +1 Pillar of Flame, +1 Dreadbore, add Bonfire (its too good to not be run.) Now for sideboard... Think Nivix Guildmage, Vexing Devil, Counterflux. Land... take out the Cathedral of War. Put in another Mountain and one more Dragonskull Summit. Hope this helps.

0
Posted 05 December 2012 at 02:58

Permalink

Wow this deck is ugly dynacharge is just bad
I agree about no duress in the main
Your bit going to hit enough lands for past in flames to matter same for epic experiment
Syncopate is really only used when nessecary otherwise people prefer dissipate
If your niv magus is a 5/6 on turn two you've over extended and my dreadbore/ abrupt decay/ unsummon / cyclonic (etc etc) will just get extra value
Deviant glee is terrible once again my removal gets value
Cathedral of war is bad desolate lighthouse is better
Once you fix your mainboard I can come back and time the land base
If you want a tempo based deck (it kind of feels Aggro control deck) you could start with
4x pillar
4x delver
4x guttersnipe
2x talrand
4x unsummon
3x searing spear
4x cackler
Based on your deck description that's the vibe your really trying to get

0
Posted 05 December 2012 at 05:15

Permalink

As said before i don't mind dreadbores etc.. because i can just give it hexproof with mizzium skin and i may change a black ring to blue for more hexproof.
After play tests i did decide to drop the past and the experiment as well as syncopate.

Deviant glee is meant for token decks allowing me the option of being able to run their lingering spirits over.

cathedral is there because i feel it is better considering i am only usually attacking with one creature at a time.

Now with your suggestions
Pillar- i may add more
delver- I want to avoid him as much as possible i really don't like him
Snipe- I want to be more early game based meaning he will be a bit slow after my spells are run dry
Talrand- i was thinking of adding him but the 2 blue is a problem
unsummon- I might replace past with those
Searing- i need to get some first >_<
cackler- i feel my 3 is enough atm but i will see after some more testing

0
Posted 07 December 2012 at 00:49

Permalink