Jund..Bjund..Blue Jund

by Arvedin on 07 April 2016

Main Deck (60 cards)

Sideboard (15 cards)

Instants (3)

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Deck Description

So why play Blue Jund instead of jund?

By not playing green we lose
-abrupt decay
-tarmogoyf
-Scooze
-huntmaster (many jund deck only run kalitas and pia now anyway)

And we gain
-Snapcaster mage (the blue tarmogoyf)
-vendilion clique
-ancestral vision ( is the main reason we are here today)
-baby jace

The main idea of this deck, as classical jund, is destroying your oppennent hand, disrupt everything they want to do and win the game by attrition. The main point to had blue is the recently unbanned ancestral vision. As classical Jund will bring matchup in top deck mode playing blue assured you to have more gaz at the end of games, especially GDD ( since monday I playtest alot this deck and he is amazing with AV and menace is way more relevant then I expected.)

Sure losing tarmogoyf hurts alot, but snap and clique having flash and really good ETBE does enough to compensate that lost IMO. I did not had in card that we lose Bob cause we could play him, I just have no idea what to remove to give him a try.

PS Sorry for my English

Deck Tags

  • Competitive
  • Grixis
  • Modern
  • Discard

Deck at a Glance

Social Stats

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This deck has been viewed 2,013 times.

Mana Curve

Mana Symbol Occurrence

01124150

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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