Spirits Modern

by Awe on 04 August 2016

Main Deck (60 cards)

Sideboard (94 cards)

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Deck Description

Let me start by saying that this deck was weird. The mana is not right, and I don’t think that Mutavault is good here. Anafenza was really demanding colorwise and made colorless lands awkward. That said, it destroyed all in testing. Rattlechains was far and away the best card in the deck and combined with Drogskol Captain made spot removal a dicey investment. You’d two-for-one the grindy decks into oblivion and using Spell Queller on sweepers was very satisfying, especially when you Vialed it in.

Geist of Saint TraftThe problem with the deck was closing speed, and this made Queller a poor inclusion. Sometimes Geist of Saint Traft just crushed your opponent and sometimes Figure of Destiny went unanswered, but usually you just chipped away with 2/2’s and that was shockingly slow. I didn’t beat Tron when they were having an average or better game and I never beat Zoo or Burn. I got lucky against Infect a few times, but it was definitely luck rather than the deck. Merfolk scale in a way that Spirits don’t, so there wasn’t a way to quickly steal wins—you had to grind out damage. That was fine when you were in a grinding matchup, but if you had to race at all you lost. For this reason this deck doesn’t compete with Merfolk, but I do think it competes with Death and Taxes. Same average creature size, and where they have taxes and a soft-lock we have hexproof and counters. It might be a worthy trade-off.

This closing speed problem made Queller much worse than I thought. You would counter a spell and then plink away. Unless you managed to assemble a couple Captains then you lived with the constant fear of losing Queller and getting blown out. RattlechainsThe clock was too slow to make great use of the tempo that Queller gained you, and so its performance was lackluster and disappointing.

The deck’s core (the hexproof creatures and flash) is good enough that I plan to keep working on the deck, but word to the wise: Anafenza isn’t very good. I put her in to be a two-drop that increased your clock but you wanted to play Rattlechains and Captain fairly reactively which was at odds with Anafenza’s desire to be proactive. Ana rarely got through on the ground and was overall the weakest card in the deck. I’m taking her out for a couple Spectral Flights and another Geist to try and speed the clock up—stay tuned for results.

Deck Tags

  • Spirit
  • Spell Queller
  • Modern

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,390 times.

Mana Curve

Mana Symbol Occurrence

1426000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Spirits Modern

Hi!
I've tried building spirits, and it's really fun to play. I really enjoy them as a tribe. That being said I've got some suggestions for ya. I don't think Anafenza and FoD really belong in the deck. They're way too demanding mana-wise. Take em out. As a replacement I would suggest Phantasmal Image. If he copies Drogskol Captain or Mausoleum Wanderer, it's really great for your field. Lingering Souls and Ancestral Vision are both very very good in the deck. LS is a really really good token generator and if you add a black mana source in terms of land then it becomes very useful after they've wiped the field. Ancestral Vision is great because you run out of cards pretty quickly since your creatures have very low cmcs. Mutavault and Mystic Gate aren't good here either, since you're kinda done for if you're mana screwed. Take the MG out and maybe have Mutavault as a 1-of. Some other lands I would recommend are Seachrome Coast and Moorland Haunt. I currently have a list and I run Moorland Haunt as a 1-of so that my dudes can still do something after they've died. Seachrome Coast is good as well since it's untapped in the early game. I would also consider taking out the Spell Snare, and add in Mana Leak or something like that. This deck suffers against wraths, so other counters are a good idea. Another solution against wraths is playing Selfless Spirit, since he makes your dudes indestructible. He could be put into the sideboard. So, I would do this:

-4 Anafenza
-4 Figure of Destiny
-3 Mutavault
-2 Mystic Gate
+1 Moorland Haunt
+4 Seachrome Coast
+3 Phantasmal Image
+3/4 Lingering souls (If you add this, it would be cool to add a black source)
+2/3 Ancestral Vision

You don't need to do this stuff, but I think they could be good improvements for the deck. If you need help with sideboard options too, just ask.

Happy building!

0
Posted 04 August 2016 at 21:48

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hey just did the changes and it works awsm thanks

0
Posted 09 November 2016 at 20:54

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No problem! That's what mtgvault is for! :)

0
Posted 10 November 2016 at 02:54

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