Gruul Deck Wins

by Awesomenose on 10 October 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (8)

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How to Play

Get your Vexing Devils, Tattermunge Maniacs, Burning-Tree Emissaries, and Rip-Clan Crashers out early, then attack. Whenever your opponent gets anything out, destroy it and keep attacking. Once Deus of Calamity comes out, you should win in a few turns.

Here is my rationale for card selection:

Burning-Tree Emissary allows you to get 2 two-drops out on your second turn without ramp.

Deus's ability might not trigger, but he's a solid 6/6 for 5.

Clan Defiance and Flame Slash are both underrated cards. Their only weakness e=is being a sorcery. Flame Slash is basically a pumped-up Lightning Bolt that targets creatures and Clan Defiance allows you to spot removal three times in one card.

Domri Rade is mostly here to help get creatures out. I only use his -2 with Deus of Calamity on the board. I doubt he will reach his ultimate, seeing as this deck wants to attack with creatures as much as possible.

This decks main weakness, I found, is control. Nacatl Outlander and Vexing Shusher will go in, and Smash to Smithereens as well if the deck is artifact-heavy.

Deck Tags

  • Modern
  • Gruul
  • Burn

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0006048

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gruul Deck Wins

Ever considered colossal might in this deck? Also, why isn't destructive revelry in your sideboard? Doesn't more Atarka's Command deserve to be in your starting lineup?

0
Posted 03 April 2016 at 02:12

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