R/G FTW

by Azmodios on 06 April 2013

Main Deck (60 cards)

Sideboard (12 cards)

Creatures (4)

Sorceries (4)


Instants (4)

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Deck Description

Didnt have any falkenrath aristocrats so running straight R/G.

How to Play

In a perfect hand:
Turn 1 Experiment 1
Turn 2 Burning Tree Emissary (+1 to Experiment 1)
Using mana from Emissary, cast Vexing Devil (+1 to Experiment 1) and its probable that the opponent eats the 4 damage from Devil. If so you still have a green mana from BTE and can attack with a 3/3 experiment 1 and 2/2 BTE. Use the green mana for wasteland viper (as bloodrush or cast the creature). Turn 3 you hopefully have three mana and can either bloodrush Ghor Clan or cast the geist or ash zealot or maybe another BTE with more floating mana. Hellrider on turn 4. Always have Ash Zealot for graveyard hate. Working on sideboard. Domri i think works well as its a pretty heavy creature card deck for the +1 and you can always do the -2 to force a fight if you activate bloodrush with ghor clan or wasteland to get rid of opponents pesky creatures. Lots of options.

Deck Tags

  • Red
  • Green
  • Aggro
  • Standard

Deck at a Glance

Social Stats

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This deck has been viewed 943 times.

Mana Curve

Mana Symbol Occurrence

0004525

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/G FTW

played it today and won 2-1 against a B/G deathtouch. Pulled off Domri's ultimate at the end for the win in game three. I'll probably have to look at some additional direct damage besides pillar of flame.

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Posted 07 April 2013 at 00:55

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made a couple changes. Dropped experiment 1 and wasteland viper. added wolfir silverheart and sideboarded gyre sage and one more Domri Rade. Might take farseek out and add in a flyer. Saw something like this with Thundermaw Hellkite but i dont have any. Might throw in something with reach/deathtouch to slow down flyers. Not sure.

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Posted 09 April 2013 at 19:16

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