Sundial of Saint Traft

by baby farts on 18 June 2014

Main Deck (60 cards)


Sorceries (2)


Instants (11)


Enchantments (7)


Land (20)

Sideboard (0 cards)

No sideboard found.

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Deck Description

The goal here is to use Sundial of the Infinite in conjunction with Geist of Saint Traft. Every time Gesit swings, he gives you an attacking 4/4 white angel token, with flying, that is to be exiled at the end of combat. As long as one waits until the tokens ability is put onto the stack, and then activates Sundial's ability, one will keep the 4/4 flying angel token indefinitely.

Stifle can also be used to counter the angel token's ability.

Everything else here is to help one accomplish the same goal in various ways.

Also, Isochron Scepter and Counterspell is scary as hell for anybody on the receiving end.

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 980 times.

Mana Curve

Mana Symbol Occurrence

2319000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sundial of Saint Traft

Hmm this looks a bit familiar:). I love the combo'ing, heist will be crazy with you keeping the tokens! Isochron with counterspell is just mean!

0
Posted 18 June 2014 at 01:13

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Even meaner: play Grand Abolisher and Utilize Isochron Scepter with Silence. Also, Necropotence and Near-Death Experience.

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Posted 19 June 2014 at 07:11

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people are gonna get sick of you kickin their butts lol. very good combo's

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Posted 19 June 2014 at 14:40

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