Green Machine

by Baron242 on 18 June 2015

Main Deck (100 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Green Meanness!! Just a old fashioned, budget, commander green creature ,rampage theme with RAMP. Not much else to say here.

How to Play

Get mana quick, Get big Creatures out, Watch the Chaos. With Surrack on the filed it pretty much guarantees a mega attack with whatever creature is brought out that turn.
Straight forward and great for multi player and 1 VS 1.

Anything substitutions or additions are welcomed!!

Deck Tags

  • EDH
  • Mono Green
  • Big Creatures
  • Ramp

Deck at a Glance

Social Stats

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This deck has been viewed 1,206 times.

Mana Curve

Mana Symbol Occurrence

0000117

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green Machine

Hall of Gemstone does nothing to you, and it makes your spells almost uncounterable and makes multi-colored spells (including commanders) almost uncastable.

Primal Order is going to do a ton of damage to everyone who isn't you.

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Posted 18 June 2015 at 20:47

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Wow that is a MEAN card! So the hall would not affect me if I choose green during my upkeep? In the text it says "instead of its normal color." So because everything is forest on my side ...when my upkeep comes around I choose green I choose green and green it stays for my mana pool and every opponents? ? Basically cancelling all blue counters and every non green instant spells during my turn? If so DAMN

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Posted 18 June 2015 at 21:00

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Just wanted to be clear because I am ready to run out the door and find that card then.

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Posted 18 June 2015 at 21:01

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What should I take out?

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Posted 18 June 2015 at 21:03

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You are correct, you pick green and that means the blue guy can't counter your stuff, the black guy can't Hero's Downfall, etc. It's really brutal, and almost nobody runs it. Plus it's like a thirty cent card, too.

I'd replace maybe Avatar of the Resolute. You just don't have that much stuff that puts out counters..

Also I'd replace one of the enchant lands with Sakura Tribe Elder, too. Putting a land into play is the same ramp and it's not nearly as vulnerable to removal as an aura and it can't be two-for-oned. Plus it can procc off Lurking Predators and won't screw up Primal Surge. Wood Elves are also decent ramp-on-a-dude, as is Yavimaya Dryad.

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Posted 19 June 2015 at 03:03

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Great suggestions! Put in most of them. Thank you for the assistance. Have you taken a look at my other EDH decks? Any feedback on those?

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Posted 19 June 2015 at 13:14

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