Abundance assault

by Batakura on 15 July 2015

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)


Instants (6)

Enchantments (5)

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Deck Description

This is my approach on a seismic assault deck, i know this is far from competitive play and the main reason is that i made this deck entirely for fun .i know life from the loam is a staple, i know swans, thats why i did not include any of these, i even halved the slots dedicated to treasure hunt in the name of science.

How to Play

Your main goal is to assemble an engine so you can deal damage constantly ( as opposed to lethal burst in compeptitive decklists). So the card we are looking to cast ASAP should be abundance ( there are plenty of lands in the deck, so once we 5-6 lands and have abundance out we wont bee needing any more lands ) so we can searching for the rest of the pieces.

note that 22 of the 25 spells are enchantments, this will make abundance + enchantress presence an engine to get what we need ( we call -nonland- with abundance to each of enchantress presence triggers so we can go on a loop ( as long as we have mana available), even if we dont hit another enchantment, it will be a treasure hunt to ensure another spell and some lands, or the elixir, in wich case the loop will end, but do not worry, we can start the loop again even with only lands ( desolate lighthouse in play or any land with cycling in hand).

Once we have drained our library from most of its spells we can cast treasure hunt to draw us some lands and finish our opponent. The back up plan is to use a zendikkon in the single darksteel citadel or the ravines ( you can protectthem with trace of abundance).

*Rites of flourishing will help us to dig for pieces and reach the land requirements fast enought so we can start stacking excess land in hand for an assault. Once we have an abundance.

*Ceta sancturay will be one of our drawing engines, but we will need to have any other enchantment in play ( red or green).

Abundance will be our tutor of sorts. it will became really great once we have Rites or a sanctuary in play.
*Remember trace of abundance can activate completely a ceta sanctuary by itself.

Elixir of immortality is here just so we can suffle back the lands in the grave if we ran out ( lands and treasure hunt will be the only cards in our graveyards most likely, so we can cycle again ).

Academy ruins is there for protection against mill and to get back the single artifact land so we can use zendikon on it. It is also there so we can recur wurm on games 2-3

Deck Tags

  • Creatureless
  • Ramp
  • Fun

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

4601816

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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