Mr. nice guy Hypnox

by Batakura on 16 July 2015

Main Deck (61 cards)

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Deck Description

This time im going to build around Hypnox. This big old bad boy has been hanging on the edge of unplayable for an eternity (except on some super ramp decks). So it is time to give it a chance and try to make it work in a fun deck.
The problem with Hypnox is that he doesnt like being cheated into play, wich makes this an overly prohibitive cost during early-mid game , thus only being playable on the late stages of the game where topdeck is a commong thing ( netting near zero profit for hard casting it).
So basically we are aiming for any of the following:

A) A way to hard cast it in the early-mid game so we can fully strip our opponent and put him on a 3 turn clock.

B) A way to hard cast it in the late game where it cost is less prohibitive, BUT still being able to strip something out of our opponent's hand.

So how do we accomplish objective A ( pay 11 mana on turns 3-5 )?. A way to do it is by giving him an alternate mana cost ( fist of suns style) or by ramping into it hardcore mode. We will do this by giving him an alternate cost with dream halls. or by ramping into it.

But what about objective B? ( to make casting a T8 hypnox still relevant)?. well.... we will do it by giving our opponent incentives to keep his hand filled with relevant stuff or by bouncing stuff back to his hand. We will accomplish this with cards like fecundity, weird harvest, linessa- zephyr mage and noble benefactor.
But isnt it dangerous to give our opponents good stuff, for free? Yes it is, but this is a doubled edged blade, it can and most likely backfire with every decition they make, the thing is our true purposes will be concealed until the last moment when we strike.
Below i list the gamestyle we should follow on an average game.. note that this deck has a better performance against unaware opponents... those who havent played against it yet.. but even if they have, you can always twist the way they expect you to win.

You will notice most of the effects in the deck are symmetrical. meaning our opponents will also benefit from them. just remember our deck is dedicated to take advantage of it and most of the time we will be the ones deciding when to give them the free stuff ( like give them creatures in our turn when they cannot cast them, or free spells when they dont have mana open). Also is important to notice players love the player who gives them stuff in a multiplayer enviroment. so you will be left alone most of the time ( unless someone realizes your evil machinations).

How to Play

First we will start as a normal ramp deck, playing mana dorks in the hopes of casting the big spells early, altars will help you get extra mana from dorks to get there. Casting a hypnox in the early turns will mean victory in most games.

*Linessa will make sure all that mana is put to good use if you dont have any relevant spells to cast. giving you more time to assemble you pieces.
*Noble benefactor will find the cards we need when we need them. can be abused with march+ altar, but remember opponent will get goodies as well ,plan ahead.
*If you happen to draw a dream halls do not cast it right away ( unless you are sure your opponent is not going to abuse it, cabal therapy is there for a reason). Instead wait untill you have at least hypnox + another black card or a weird harvest and mana to cast it for at least X=6 ( it is ok if you sac dorks to altars in order to reach that mana. The reason will be explained further below.

THE RAMP APPROACH:

*Fecundity and bloodbond march should be casted as soon as you draw them if you have an altar in play, this will turn every mana dork in even more mana and a draw. and every time you cast a dork you will be returning the copies in your graveyard, giving you more mana and draws if you decide to sac them.
This engine will help us to find the cards we need to combo our opponents and the mana to cast them. The ideal play will be to play dorks and sac them for mana and a card ( or more if we have more than 1 fecundity in play) and find a wurm, sac it for mana and cards, make 7 tokens to sac for even more mana and cards and then casting a dread return on wurm, getting us more cards and mana , we should save 3 tokens to sac for dread's return flashback cost and target..... you are right.. the wurm... keep doing this until you ran out of dread returns and you should end with your whole library in your hand and a massive amount of mana, use it to cast Villainous wealth like a sir and win. OR you can hard cast hypnox to leave your opponent open to an army of 1\1s and an 8\8 next turn. ( remember to never go balls deep unles you have checked your opponents hand with therapy).

THE DREAMHALLS APPROACH:

For this yo will need to have halls in play and enough mana to cast a big harvest.( it doesnt matter what your opponents get, in fact, the better the creatures they grab, the the worse it gets for them)
Search for 4x linessa-zephyr mage ( if opponent have treats in play,but always get her if you have the mana ) 2x hypnox, 2x mystic snake and, if you still have mana get as many witness as you can, they will act as a backup plan if something goes wrong (or in case one or more of the creatures you need to grab is already in the grave)
* Note: If we have a linessa already in play, or we have another blue card in hand we can disrupt our opponent even more.
Discard another blue card to freecast linessa via dream halls. ( use another linessa in hand if no other blue cards) and proceed to discard the remainang ones in your hand for its grandeur ability, this will likely clear the board form treats or at least reduce them greatly. Proced to discard 1 hypnox or another black card to free cast the remaining hypnox in your hand, if your opponent have counters available or try to use any removal you can discard one of the snakes to freecast the other one.
If this goes well you will have stripped your opponent of his hand AND the best creatures in his library, while you have enough damage on the field to put them in a 2 turn clock. Your oponent will need to topdeck an answer and they wont be able to use dreamhalls anymore ( unless they have drawing spells).

Deck Tags

  • Mana Ramp
  • Combo
  • Fun
  • crazy ideas

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

01716026

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

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