Tempo Aggro/Control 2.0

by batman69 on 20 December 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Tryin something new, suggestions wanted please

totally changed it up from the last deck, with a new name and whole new look. thank for all the advice that was given by kaim_arouet for giving me suggestions on cards to use.

please again let me know what i should use and what i should take out :)

Deck Tags

  • Experimental

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 2,972 times.

Mana Curve

Mana Symbol Occurrence

928006

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Legal in Legacy

Deck discussion for Tempo Aggro/Control 2.0

Honestly looks way too slow for current meta...

1
Posted 20 December 2011 at 05:50

Permalink

help me out ? :)

0
Posted 20 December 2011 at 06:21

Permalink

Honestly control isn't where you want to be in legacy. Tempo is where it\s at and if you look at Starcity Games for a few weeks, you could figure out what might work better.

0
Posted 20 December 2011 at 06:23

Permalink

I agree that the deck is far too slow, but I dont think control is completelly unplayable. You need swords to plowshares though.
Some of the cretures are to slow or ineffective for legacy

0
Posted 20 December 2011 at 09:03

Permalink

hmmm interesting, sorry im a noob with tempo, what exactly is it?

0
Posted 21 December 2011 at 00:22

Permalink

As far as I understand, tempo is all about making the opponent react to your threats and generally hinder and destroy his gameplan. RUG tempo is a good example:
(on the play)T1: delver of secrets
T2: delver is a 3/2, attack. Then ponder. stifle the opponents threat, then on his turn daze his spell
T3: burn a creature down, swing with delver, play goyf.
If I understand tempo correctly its all about advancing your own board position, while destroying your opponents. To do this you have to play aggro-control.

0
Posted 21 December 2011 at 00:49

Permalink

interesting...are there any decks you have that are examples of this? id love to take a look at them

0
Posted 21 December 2011 at 03:55

Permalink

legacy merfolks, tempo thresh/rug tempo, team america, new horizon (though that deck isnt as popular as it used to be)

0
Posted 24 December 2011 at 10:55

Permalink

Delever Rug, burn, Maverick

0
Posted 24 December 2011 at 19:39

Permalink

Hmm interesting I gotta make a whole deck and have you guys help me tweak it :)

0
Posted 25 December 2011 at 21:38

Permalink

Go for it. Legacy is my thing.

0
Posted 26 December 2011 at 06:02

Permalink

Question what is the concept of maverick deck? I don't understand it

0
Posted 26 December 2011 at 08:41

Permalink

You play hate bears. Things like Gaddock Teeg, Ethersworn Canonnist, Aven Mindsensor, Mother of Runes make headaches for your opponents and then you beat in with Knights, unless you use them to get your tech lands like Karakas and bojuka bog.

0
Posted 26 December 2011 at 20:11

Permalink

haha oh shit im totally gonna edit this and hopefully you can help me out after. thanx for the tips and suggestions im lookin forward to making this now lol

0
Posted 27 December 2011 at 08:29

Permalink

nice deck! i made a meddling mage deck that i really need help on,

check it out, http://www.mtgvault.com/ViewDeck.aspx?DeckID=275575

0
Posted 27 December 2011 at 00:19

Permalink

First thing I see, brainstorm should be a 4 off. Silence and Boomerang aren't very good in Legacy. Force of Will and Daze would be useful, as would original duals would be helpful but maybe not needed. Just know you will be at a disadvantage. Path is good, Swords is better and tempo doesn't want to ramp your opponents.

0
Posted 27 December 2011 at 23:55

Permalink

Haha wow tempo is so tough to understand lol I feel like I'm heading in a total different direction lol

0
Posted 28 December 2011 at 00:05

Permalink

Tempo doesn't really try to stop plays, just make it so their opponents turns are useless. Silence is just bad though, if anything Orim's Chant but that's still not what this deck wants to do. Teeg is bad here, he doesn't let you play FoW, which is so useful.

0
Posted 28 December 2011 at 01:34

Permalink

Gotcha I'll see what I can do to to change it up a bit

0
Posted 28 December 2011 at 20:30

Permalink