Bellairs

1,086 Decks, 302 Comments, 7 Reputation

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Posted 11 August 2011 at 04:31 as a comment on Zuran Orb, Fastbond, Crucible of Worlds

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Still, if it dies then the Genju enchantment is back in my hand, and with Crucible of Worlds the land is played again next turn.

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Posted 10 August 2011 at 18:08 in reply to #190395 on Genju Circle of Life

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(Fireball vs. Comet Storm) Say an opponent has 6 life left with 2 5/5's and 3 3/3's.

To kill just the opponent:
Comet Storm
RR6

Fireball
R6

To kill everything that opponent controls:
Comet Storm:
RR5 + 4 = 11

Fireball:
R5 + (5 + 1) + 3(3 + 1) = 6 + 6 + 12 = 24

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Posted 10 August 2011 at 00:58 in reply to #189418 on KAME...HAME...

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Comet Storm is a better version of Fireball (though a bit more expensive and rarer) and Banefire is a better version of Blaze. I would suggest not spending every card that pops up in your hand all at once unless you're sure that you can do some massive damage. The best thing to do is to lay down a Braid of Fire + Magmatic Core, Arc Blade, or Koth while gathering up mana accel for a huge Banefire. I'll side a Comet Storm, but Inferno Trap can take care of the first few turns until any of the other combos get out.

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Posted 10 August 2011 at 00:49 in reply to #189418 on KAME...HAME...

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This deck is made for speed, so Pyrohemia is out because it's too static of an enchantment, all the other enchantments does massive amounts of control or deals massive amounts of damage. Pyrohemia might clear the board, but then what? It dies, and the opponent can just play more. I can wipe out just about any creature with Magmatic Core, and the opponent won't risk countering my spells with Price of Glory.

Chandra costs more than Koth and her abilities revolve primarily around red damage spells, the new Chandra's damage are way too low for this deck. Koth can untapp lands, create a temporary 4/4 creature, mana accel, and eventually make a super damaging emblem. I think he's better suited for this deck.

And believe me, if you hold around 4-5 mana accels in your hand plus a Banefire, you can cut the opponent's life in half by around turn 3.

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Posted 10 August 2011 at 00:45 in reply to #189402 on KAME...HAME...

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Ten letters.

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Posted 10 August 2011 at 00:24 as a comment on Genju Circle of Life

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Ten letters.

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Posted 09 August 2011 at 22:39 as a comment on Armor of 1 Damage

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Ten letters.

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Posted 07 August 2011 at 17:05 as a comment on Arcbound

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Mogg Fanatic serves as a temporary Stuffy Doll, while all the damage cards can be removal in a pinch.

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Posted 07 August 2011 at 15:18 in reply to #189426 on Stuff It

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Ten letters.

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Posted 07 August 2011 at 02:25 as a comment on Proliferate Abuse

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Ten letters.

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Posted 07 August 2011 at 01:54 as a comment on KAME...HAME...

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Ten letters.

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Posted 07 August 2011 at 01:31 as a comment on Goblin Swarm

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Ten letters.

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Posted 05 August 2011 at 03:17 as a comment on Anti-Artifact

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Ten letters.

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Posted 05 August 2011 at 03:01 as a comment on America's Greatest Threat...BEARS

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Ten letters.

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Posted 04 August 2011 at 20:31 as a comment on Death Knights

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Ten letters.

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Posted 04 August 2011 at 20:02 as a comment on Tap Every Creature Type

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Ten letters.

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Posted 03 August 2011 at 20:11 as a comment on Artifact Affinity

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STOMP STOMP STOMP

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Posted 03 August 2011 at 01:59 as a comment on Big F***ing Creatures

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Ideas? Improvements?
Anyone?

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Posted 03 August 2011 at 01:00 as a comment on Anti-Infect (Help!)

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Ten letters.

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Posted 02 August 2011 at 23:50 as a comment on Strike Directly

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