KAME...HAME...

by Bellairs on 07 August 2011

Main Deck (60 cards)

Planeswalkers (2)


Enchantments (10)


Land (21)

Sideboard (5 cards)

Sorceries (3)

Instants (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Primarily using Braid of Fire + Magmatic Core to deal damage every turn, then kill off the opponent with a massive Banefire.

Deck Tags

  • Mana Ramp

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,830 times.

Mana Curve

Mana Symbol Occurrence

000490

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for KAME...HAME...

Ten letters.

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Posted 07 August 2011 at 01:54

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I think you may have too many mana acceleration cards. 4 seething songs and 4 Pyretic Ritual seems like overkill. Pyrohemia may be a good addition though it is 4 mana. It would let you clear the board instantly since you have so much mana. I would choose Chandra over Koth because she does direct damage rather than blockable mountains though I suppose you may be using him for the - ability.

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Posted 07 August 2011 at 03:34

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This deck is made for speed, so Pyrohemia is out because it's too static of an enchantment, all the other enchantments does massive amounts of control or deals massive amounts of damage. Pyrohemia might clear the board, but then what? It dies, and the opponent can just play more. I can wipe out just about any creature with Magmatic Core, and the opponent won't risk countering my spells with Price of Glory.

Chandra costs more than Koth and her abilities revolve primarily around red damage spells, the new Chandra's damage are way too low for this deck. Koth can untapp lands, create a temporary 4/4 creature, mana accel, and eventually make a super damaging emblem. I think he's better suited for this deck.

And believe me, if you hold around 4-5 mana accels in your hand plus a Banefire, you can cut the opponent's life in half by around turn 3.

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Posted 10 August 2011 at 00:45

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you seem like you run out of your hand very quickly. if you wqanted to keep the mana stuff then i would suggest fire balls or blazes.

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Posted 07 August 2011 at 04:30

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Comet Storm is a better version of Fireball (though a bit more expensive and rarer) and Banefire is a better version of Blaze. I would suggest not spending every card that pops up in your hand all at once unless you're sure that you can do some massive damage. The best thing to do is to lay down a Braid of Fire + Magmatic Core, Arc Blade, or Koth while gathering up mana accel for a huge Banefire. I'll side a Comet Storm, but Inferno Trap can take care of the first few turns until any of the other combos get out.

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Posted 10 August 2011 at 00:49

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(Fireball vs. Comet Storm) Say an opponent has 6 life left with 2 5/5's and 3 3/3's.

To kill just the opponent:
Comet Storm
RR6

Fireball
R6

To kill everything that opponent controls:
Comet Storm:
RR5 + 4 = 11

Fireball:
R5 + (5 + 1) + 3(3 + 1) = 6 + 6 + 12 = 24

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Posted 10 August 2011 at 00:58

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