Infinite Planeswalking Abiliti..

by Bellairs on 22 April 2011

Main Deck (60 cards)


Sorceries (4)


Instants (10)


Planeswalkers (6)

Sideboard (3 cards)

Sorceries (2)

Enchantments (1)

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Deck Description

Okay, here's the combo:
Play out Quicksilver Elemental, March of the Machines, Mycosynth Lattice, and any Planeswalker.

The planeswalker becomes an artifact from the Lattice, then an artifact creature due to March of the Machines, and finally the Quicksilver Elemental copies his powers.

The once per turn rule applies only to planeswalkers, the elemental can spam the +counter abilities until the get enough and use what ever effects it wants.

Deck Tags

  • Combo

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

046000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Infinite Planeswalking Abilities!

More Jaces (both versions)

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Posted 23 April 2011 at 01:04

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I like the idea of it, not sure if it works, but I notice this is a bit... Fragile...

I think you could just use ye olden Dream Halls method, the conflux deck wasn't that great, but it made things kind of easy.


Perhaps the main thing I think you should consider is Sensei's Divining Top with fetch lands, it makes life soooo much easier on combo decks.

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Posted 23 April 2011 at 01:13

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I don't quite see the connection. Why the divining top?

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Posted 23 April 2011 at 02:47

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Cheap reusable card quality till you hit the mind sculptor, and if you don't find what you need, crack a fetch.

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Posted 23 April 2011 at 07:11

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Okay, how is it now?

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Posted 23 April 2011 at 16:26

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i agree with White and Blue.. im not sure how that all works out but ok. and the top allows u a search ability so u can find the peaces to ur combo alot faster.

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Posted 23 April 2011 at 05:04

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Oh! I get it...yea, I'm gonna think hard on this one...

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Posted 23 April 2011 at 16:10

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Actually, if I could just get the Lattice out, then I can search everything else out with artifact fetches...

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Posted 23 April 2011 at 17:33

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Reasons why Sensai's Divining Top is worth so damn much: Any fetch land (as mentioned), Long Term Plans, Magus of the Future. I'm sure there's more, but I've used these to near broken effect in a few games.

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Posted 25 April 2011 at 05:41

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