Take Another Turn

by BenjaminEvans on 17 May 2016

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck has a very simple aim: Your opponent should never take a turn after turn 5. This deck tries to make multiple Howling Mine-like effects, so that whenever you cast an extra-turn card, you should consistently draw at least one other one. This allows any extra-turn card to effectively allow pseudo-infinite turns. When you reach a Panoptic Mirror, you achieve actual infinite turns.

How to Play

Try to ramp quickly into at least one, or preferably two Howling Mine effects, and then into an extra-turn card using signets. This should allow a pseudo-infinite turn loop, allowing you to quickly sift through your deck to a Panoptic Mirror. Then, with your infinite turns, eventually awaken a Part the Waterveil, or many, eventually swinging for lethal on turn 4 or 5. (Or your turn ~30)

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

041000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Take Another Turn

Please do not post here if you have not played WITH this deck, but only AGAINST it.

To those who have not played this deck, I'll need to make it clearer.
While you have not experienced it, I'll only make it seem queerer.
But you cannot compare
To the thrill in the air
When you imprint a Time Warp on a Panoptic Mirror.

0
Posted 23 May 2016 at 09:15

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But seriously, you can't truly appreciate this deck until you've played with it. If you play against it and they play Time Warp, just lie down and ask them to tell you when you're dead.

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Posted 23 May 2016 at 09:17

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