Flinga-dinga-do! (stand/Bugt)

by BenWare on 15 August 2013

Main Deck (60 cards)

Sideboard (15 cards)

Enchantments (3)

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Deck Tags

  • Standard Budget
  • Standard
  • Budget
  • Extended
  • Modern
  • Vintage
  • legecy

Deck at a Glance

Social Stats

36
Likes

This deck has been viewed 6,244 times.

Mana Curve

Mana Symbol Occurrence

000540

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Flinga-dinga-do! (stand/Bugt)

I see I'm not the only one who doesn't love this one!

0
Posted 15 August 2013 at 19:53

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if you want to speed it up look into some standard legal mana spells such as infernal plunge or battle hymn, although i think infernal plunge would do the most good for you here.

1
Posted 15 August 2013 at 20:33

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Plunge is in the side board

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Posted 15 August 2013 at 20:44

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What do you think about Browbeat or something similar?

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Posted 15 August 2013 at 20:45

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If you are fine with discarding then Wild Guess and Reforge the soul could be useful.

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Posted 15 August 2013 at 20:52

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what about faithless looting

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Posted 17 August 2013 at 01:55

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Even better!

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Posted 17 August 2013 at 04:12

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The only true problem i see with this deck is that you rely on getting four cards which can be hard, especially in a mono red deck. Since red doesn't have much card draw (without discarding) so it is best to just expand your options.

Rubblebelt Maaka! I know it sounds stupid to add, but hear me out. Rubblebelt Maaka's bloodrush ability can be used as an alternative to Curse of Bloodletting. If you have five lands out then you can attack with your giant, Bloodrush Rubblebelt maaka onto him (making him a ten powered creature) and continue to Fling and Reverberate for a kill. This also works as an Alternative to either of your copying spells.

Now this doesn't really help your deck out that much, but it can be really fun! Depending on if the deck you are playing against uses large creatures as well, you could use items like Act of Treason and then Fling their own creature at them.

I always hate when people tell you what to add in without telling you what to take out, and without thinking about how those changes could effect how the deck plays. So i kinda hate how Im doing that to you right now, but I am honestly not sure what to take out or how any of this will effect the deck. My apologies.

I know this may not be a big help, but it was all I could scrounge up at this moment. Let me know if you need help on anything in specific.

1
Posted 15 August 2013 at 20:46

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I kind of like the suggestions without changes included. It leaves the choice of whats in or out up to that player. The act of treason is in! and I like the Maaka, too!

1
Posted 15 August 2013 at 20:49

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Thanks.

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Posted 15 August 2013 at 20:51

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Changes made and it's looking better already! I think the addition of the plunges and the Maaka will help the speed and damage I can deal, even if the fling isn't available. I mean a furnace whelp can get big fast if they screw up and don't have an answer for flying on the board when he attacks. I now have MULTIPLE ways in here to beef and hit. I truly value other's opinions. I seem to get stuck looking at things from the same perspective sometimes!

1
Posted 15 August 2013 at 21:00

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I think we all do. Glad I could actually help.

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Posted 15 August 2013 at 21:01

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Guttersnipe? Y or N?

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Posted 15 August 2013 at 21:05

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It seems to me that the majority of the instants and sorceries you have are all there for the same purpose, and that is to Fling and copy. Once you are doing that you should be going for a kill, aren't you? So wouldn't Guttersnipe just add more damage than is needed?

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Posted 15 August 2013 at 21:15

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Maybe so..........

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Posted 15 August 2013 at 22:06

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First Question: Are you trying to make this standard?
If you don't, and you need some speed in here, I would higly recommend Pyretic Ritual or even one or two Seething Song.

If you really are after standard, then I'm not pretty sure what you should add here...
Maybe Goblin Arsonists for a cheap, flingable creatures?

1
Posted 16 August 2013 at 13:01

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Trying to keep it standard, but not a must. Thanks!

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Posted 16 August 2013 at 13:28

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i dont know much about standard and bla bla bla.... this one fits perfect in your deck:
http://www.mtgvault.com/card/thunderblust/EVE/

1
Posted 16 August 2013 at 15:57

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Hey, your description:
"Ideally, stall until you can get the Curse on the board, Fling the Ancient, and Reverb Fling for a direct 28 damage. I can see getting this by turn 6, but would like to get it down to 4 or 5. Any suggestions are appreciated!"

You can't reverberate Fling. They would both be on the stack. It would get sacrificed once and then the second time it would check, find the creature is not there, and fizzle. You can, however, Fling and Reverberate on another target creature.

0
Posted 16 August 2013 at 17:02

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Also stalling until getting the curse out is very unlikely in a deck with virtually no removal. Also getting to 5 mana in a deck with 20 lands is so incredibly difficult, even looking at it statistically, every third card you draw will be a land. 8 turns man (until you have 5 lands on board, statistically).

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Posted 16 August 2013 at 18:59

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This is wrong.
706.2. When copying an object, the copy acquires the copiable values of the original object's characteristics and, for an object on the stack, choices made when casting or activating it (mode, targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The "copiable values" are the values derived from the text printed on the object (that text being name, mana cost, card type, subtype, supertype, expansion symbol, rules text, power, toughness, and/or loyalty), as modified by other copy effects, by "as . . . enters the battlefield" and "as . . . is turned face up" abilities that set characteristics, and by abilities that caused the object to be face down. Other effects (including type-changing and text-changing effects), status, and counters are not copied.

Essentially if he copies the fling of the giant then it would be a fling for seven

1
Posted 16 August 2013 at 20:02

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Ah, shit. I forgot it was "Additional cost to cast". You're right. I'm wrong.

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Posted 16 August 2013 at 20:32

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The description is slightly misleading. He says that Flinging the Ancient is ideal, but not necessary. Dragon Hatchling, Dragon Egg and Furnace Whelp can swing for serious damage. Also, it would be great if we had a third party give input into whether or not Guttersnipe fits in the deck.

0
Posted 16 August 2013 at 21:28

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I would take out Guttersnipe. There are only two spells that aren't part of the combo.

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Posted 16 August 2013 at 21:33

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to many 3 drops

1
Posted 17 August 2013 at 02:01

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There are a lack of early plays.

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Posted 17 August 2013 at 04:12

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If you Reverb fling you are gonna need two ancients to sacrifice.

0
Posted 16 August 2013 at 19:11

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He does not check above

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Posted 16 August 2013 at 20:03

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Why would I need two ancients for fling/Reverb. Hasn't the fling been cast once it's sacrificed? I don't have to pay for the flings cost again, just the Reverb, correct?

1
Posted 17 August 2013 at 14:36

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Correct.

0
Posted 18 August 2013 at 04:51

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Ctrl + F "Slumbering Dragon"
No results.

You should fix that. It's a one drop, that's great to fling, makes rush decks think twice and generally is good times for this deck.

3
Posted 17 August 2013 at 10:47

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I second that

1
Posted 17 August 2013 at 19:50

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Some burn spells may give more early offense and justify having guttersnipe.
Also, Young Pyromancer may give you a little more survivability.

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Posted 17 August 2013 at 10:49

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with 16 sorceries and instants, the snipe is already justified, and the Pyromancer is goo, but in place of what?

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Posted 17 August 2013 at 14:37

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To quote myself, "It seems to me that the majority of the instants and sorceries you have are all there for the same purpose, and that is to Fling and copy. Once you are doing that you should be going for a kill, aren't you? So wouldn't Guttersnipe just add more damage than is needed?" Im not saying Guttersnipe is bad, Im just not sure if it is necessary.

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Posted 17 August 2013 at 18:24

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For the moment you can still fling Malignus. At that point a reverb or a curse is enough for a kill regardless of how much life your opponent is sitting at.

2
Posted 17 August 2013 at 17:23

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added! Thanks

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Posted 17 August 2013 at 19:48

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this is a petty good deck

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Posted 17 August 2013 at 20:39

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I think u should take out furnace whelp

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Posted 17 August 2013 at 22:00

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Why and what in it's place?

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Posted 17 August 2013 at 22:28

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it costs 4 mana.... u could add faithless looting or more dragon hatchling because they are cheaper

0
Posted 17 August 2013 at 22:34

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stonewright will get u ur firebreathin for cheap and creatures paired with it would breath fire as well

(fire breathing is "R: this creature gets +1 +0 untill end of turn)

0
Posted 18 August 2013 at 00:00

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much better than furnace whelp

0
Posted 18 August 2013 at 00:21

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If you add green to the deck you have access to some good stuff:
Signal the clans(tutor)
Flesh//blood(like fling without loosing the creature).
Armed//dangerous(double strike)

1
Posted 18 August 2013 at 05:11

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Nice simple cheap and effective for the price. One of the better $10 standard decks I've seen good job.

2
Posted 18 August 2013 at 09:20

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thanks for the encouragement!

1
Posted 18 August 2013 at 16:27

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I know what you are missing! Cast Rush of Blood into Malignus before flinging it!

1
Posted 18 August 2013 at 10:51

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Reverberate costs one less and is more effective since a single counter spell would only stop half of the damage.

2
Posted 18 August 2013 at 16:20

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Malignus + blood rush + reverb + fling!.......wow

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Posted 18 August 2013 at 16:24

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The Rush of Blood, Reverb and Fling combo is awesome, but is it necessary against one opponent? I could see it being very useful in multiplayer matches. And i mean VERY useful. The only real problem is that Rush of Blood acts like another Reverberate or Increasing Vengeance when you already have enough. From my point of view, it seems like you are missing another card with a Fling like effect.

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Posted 18 August 2013 at 18:35

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have you thought of replacing the goblin bombardment with barage of expendables? same card just 1 cheaper and standard legal.

1
Posted 20 August 2013 at 20:29

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It actually cost more, but I do like the fact its standard. The bombardment cost two initially, but only needs the sac to activate it. The expendables cost one, then another and the sac to activate it.

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Posted 20 August 2013 at 20:44

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ah completely forgot that bombardment's only activation cost was the sacrifice... still it brings the sideboard into modern

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Posted 20 August 2013 at 21:42

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Yeah, I like it too.Added!

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Posted 20 August 2013 at 22:07

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nova chaser is my favorite card to fling, may not work too well because of your lack of elementals but still a great card.

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Posted 21 August 2013 at 15:43

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May I recommend Cinder Elemental, seeing as you've got so much mana ramp.

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Posted 22 August 2013 at 00:37

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Nice deck, Just made this deck , http://www.mtgvault.com/dragon77/decks/cruel-radkos/

-2
Posted 29 August 2013 at 15:12

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you should add either arc runner or ball lighting to this deck

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Posted 16 September 2013 at 18:00

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