Merfolk Done Right

by biermann1 on 29 July 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

I have 13 creatures in here that give all merfolk +1/+1. Lord of Atlantis Gives them island walk and i take advantage of that with Aquitect's Will. Because the mana curve is low, i added some draw mechanics with Sage of Fables and Scroll Thief. Lullmage Mentor is the heart of the deck because the 1/1s that he produces will be more like 4/4s. Also the counterspelling is overpowered. Silvergill Douser + Merfolk Thaumaturgist = Creature removal. Caller of Gales is just in case, and I like using it in multi player when someone else is attacking someone who isn't me. Merrow Commerce helps Lullmage Mentor in that you don't have to sacrifice attacking for countering something important. Merfolk Sovereign with Wanderwine Prophets is great. I think that i've covered everything, and this people, is how you make a Merfolk Deck.

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 2,271 times.

Mana Curve

Mana Symbol Occurrence

056000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk Done Right

I'd love to go against this with my Elf deck.
Elves VS Merfolk is a long running battle in my group and we're pretty much equal, so I'd like to try my elves against another merfolk deck :p
I also wouldn't mind trying my standard gobbie deck against a deck like this :D

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Posted 29 July 2011 at 16:06

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Nice, i hadn't even seen some of those cards before

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Posted 29 July 2011 at 16:59

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pretty awesome merfolk deck. i bet you have tons of fun playing with this deck.

Check out my merfolk deck. Maybe can get some ideas as I did with yours. Also Coat of Arms would benefit both of our decks big time.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=199724

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Posted 31 July 2011 at 05:03

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