myr beatdown

by bigd_ronin on 02 May 2011

Main Deck (64 cards)

Sideboard (15 cards)

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Deck Description

myrs that can produce infinite mana and as a hidden weapon blightsteel collossus
please comment for suggestions its not perfect yet im stil twinking it

Deck Tags

  • Other...

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

160000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for myr beatdown

A few things, well, maybe more.... As I see you're running the artifact lands, I'm going to assume that you aren't concerned with legality, so keep in mind that all of these suggestions will be to maintain a Vintage legal mentality for casual purposes. If I'm looking at it right, you're looking for infinite mana via the Galvanizers.

To start, your land count is about perfect. 20 with 16 sources of white supported by a Mox Opal. No problems. The only thing you might be able to manipulate here is perhaps adding Urza's lands since your deck is primarily relying on colorless mana to get the bulk of your deck into play. Obviously you don't want to sacrifice too much mana as the Myrsmith is kinda crucial. Again, not a huge suggestion, but something you might net positive results from.

In regards to your Myrs, I'm not really sure what issues you're having. Speed wise, you have the right set of the mana Myrs to maintain some speed and consistencies. What I'd like to see, though, is a fourth Galvanizer, he's kind of important for you on multiple levels. Aside from that, Myr Retriever might be of great use to you as it will let you dig into the graveyard on occasion.

Razor Hippogriff confuses me here, though. I understand it's placement but question his necessity. Early game you wait to cast him, late game there's probably better things to spend mana on. The Retriever could fit his placement a little better perhaps as a sacrificial lamb, or double your Myrsmith count in place of the Hippo.

As far as defense goes, there are a couple of options. If you're not worried about health gain for your opponent, Swords to Plowshares will obviously be the best removal you can obtain here. If those are a little out of range, Dispatch will be an excellent addition as you won't have to worry about metalcraft (as you should have it by turn 3). Otherwise, Dispense Justice is relatively worthless as a one of, Wing Shards will do the same thing for you for virtually the same cost; however, it adds storm where the Dispense guarantees two at metalcraft.

Other than that, Disenchant might be a better alternative for you because of it's instant speed in place of Revoke. It's not an exile, but at the same cost, not being bound to when you can use it might help considerably. And possible Enlightened Tutor for some search when you need it.

So, in my opinion, cards to add at your choice of removal:

+1 Galvanizer
+4 Swords to Plowshares or Dispatch
+2 Myrsmith
+1 Enlightened Tutor
+4 Disenchant
+2 Hovermyr to replace 2 off color mana myrs (1/2 flying is more valuable as mana shouldn't be an issue anyway)
+2-3 Myr Retriever as lambs to get you something you need to reobtain

-2 Razor Hippogrif

Hope this helps. Hope I'm not way off base. Just keep in mind that infinite mana is great if you have something spend it on, so the other consideration would be splashing blue for Thirst for Knowledge, Thoughtcast, and other card draw to ensure you're getting things aside from dumping and waiting.

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Posted 03 May 2011 at 01:40

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im mostly worried on it not being quick enough, i got the myr of mirroden starter box changed a lil and thats what this is. thanks for the advise

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Posted 03 May 2011 at 02:59

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You should really roll some tempered steels and myr turbines. That will make your deck play more creatures, more quickly, with more p/t, and get your mana combo out sooner. Also, my first myr deck splashed black so i could use exsanguinate for infiniti and win super-fast. While that might not be the best thing for all purposes, it's generally fun to have a pay x spell like chimeric mass or a zenith card in the deck to really put the infinite mana into good use.

Hell, even if all you added was white sun zenith, you'd still get 10000000000 2/2 cats out no problem, and at the point most people will pass you the gg's and politely ask you to change decks ;)

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Posted 11 May 2011 at 22:42

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