Bigfatkow

3 Decks, 6 Comments, 6 Reputation

Played it tonight,
6 - 4 - 1

1 - 1 - 1 vs Jeskai Wins
He beat me game two by coming out of the gates super quick and burning back to back rabblemasters. Ended up with the draw because we ran out of time in game three, he was at 3 life and I was about to draw Stoke the Flames when we ran out of turns.

2 - 0 vs Mono Green (Local brew...bad deck)
Facerolled him in 5 turns both games.

2 - 1 vs Mono-Red w/splash of blue (Decent local brew)
He beat me game two by burning rabblemaster and brimaz on successive turns.

1 - 2 vs Abzan Agro (Using Master of the Feast instead of Herald of Torment)
Game 1 he was on the play, he put a turn 2 Master on the board and I didnt draw any removal or enough burn to kill it.
Game 2 I was ready for him, he turn 3 Master, when he swung turn 4 I deflecting palmed and then erased him the next turn.
Game 3 He was on the play again and turn 3 Master, turn 4 Siege Rhino, turn 5 Wingmate Roc... just got too much to handle.

I added Chandra as a 1 of main deck and her 0 ability was great to make sure I didnt blow through my hand too fast. Got her out 3 times and all three times she helped. Once she got me the 5th land for dragon, once she pinged a creature to get through and once he bought me a turn by drawing Hero's downfall to her allowing me to play brimaz without worrying about it. The next experiment I will try is to replace her with Ajani Steadfast and see how it goes...+1 Ajani on Rabblemaster or Brimaz seems unfair lol.

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Posted 01 November 2014 at 08:00 in reply to #514215 on Talk to the Sarkhand.

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You may consider taking end hostilities out completely...also have u thought about Chandra, Pyromancer in SB? allows u to ping creatures to go through with your own creatures. Also there is a space there to try out monastery swiftspear alongside seekers of the way to go super agro. Dont know if u want to do that but I was thinking about it today as I was playtesting the deck with seekers agains Abzan agro and beating their face in.

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Posted 29 October 2014 at 03:16 in reply to #513424 on Talk to the Sarkhand.

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Honestly, I really like the 4 chain to the rocks main board. They cleared the way for me in so many games and people didnt really know how to deal with them being so cheap and accessible.

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Posted 28 October 2014 at 20:48 in reply to #513424 on Talk to the Sarkhand.

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will test out with 3 Seekers this next week so I will let you know how it goes.

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Posted 28 October 2014 at 06:26 in reply to #513424 on Talk to the Sarkhand.

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2 - 0 vs Abzan Midrange
IN 3 Devouring Light, 3 Tormenting Voice
OUT 3 End Hostilities, 2 Circle of Flame, 1 Deflecting Palm

2 - 1 vs Jeskai Wins
IN 2 Howl of the Horde, 3 Tormenting Voice, 3 Devouring Light, 1 Deicide (Game three...raided Howl + Magma Jet allowed me to set up the game winning dragon + stoke and the "who the hell plays howl of the horde" from my opponent)
OUT 3 End Hostilities, 2 Circle of Flame, 4 Chain to the Rocks

2 - 1 vs Boss Sligh (He ran over me game 1 with a ridiculous turn 4 lethal and then I won both post-sideboard matches)
IN 3 Devouring Light, 3 Anger of the Gods
OUT 3 End Hostilities, 2 Sarkhan, 1 Deflecting Palm (took out Sarkhan cause at 5 mana, if he got another perfect hand he would be a dead card in my hand...burn and removal, burn and removal)

2 - 0 vs Temur Monsters (Deflecting Palm got my opponent to hit himself with a savage knuckleblade twice...yes, twice)
IN 3 Devouring Light, 2 Deicide
OUT 3 End Hostilities, 2 Circle of Flame

1 - 2 vs U/B Control
Beat the tar out of him game one (conceded turn 5), then game 2 started with 2 lands in hand and saw no more lands till turn 7 and by then he had me all locked down but I managed to milk it into a 20 minute game. Then game 3 first 4 turns were great, he perilous vaulted turn 6 to stabilize and then I proceeded to draw 5 straight lands...gg.
IN 3 Tormenting Voice, 2 Howl of the Horde
OUT 3 End Hostilities, 2 Circle of Flame

2 - 1 vs G/R Devotion
Game 1 was over by turn 6. Game 3 was won thanks to Monstrous Dragon + deflecting palming his dragon when it came out.
IN 2 Devouring Light, 2 Tormenting Voice, 2 Howl of the Horde, 1 Deicide
OUT 3 End Hostilities, 2 Circle of Flame, 2 Magma Jet

Things I learned about the deck:
1 - NEVER KEEP A HAND WITHOUT BRIMAZ OR RABBLEMASTER IF YOU ARE ON THE PLAY...EVER. 100% of the games I had a guaranteed turn 3 drop of either of those was a win.
2 - VS Green Devo and other G/x Devo variants it is a win to burn their mana dorks, it simply is. Turn 4 polukranos is WAY better than turn 3 polukranos, turn 5 dragon is way better to handle than turn 4 dragon...buying yourself a turn can end up being huge.
3 - Mulligan any hand that feels defensive...period. The meta everywhere points to this, play proactively or go home a loser. Which brings me to observation number 4.
4 - Circle of Flame, at least in my local meta seemed underwhelming, would have preferred Banishing Light as a catch all. Also adding banishing light would allow you to drop the deicides from the SB, keeping the revokes and have 2 more spaces on the sideboard for other useful stuff. The other alternative which would make the deck even more aggressive would be to drop the 2 circle of flame and 1 deflecting palm for 3 seeker of the way, that way you can go on the attack even earlier on a very midrangy meta, also seeker interacts with all your burn and removal, not to mention turn 2 seeker followed by turn 3 rabblemaster/brimaz is retardedly powerful.
5 - The mana tuning for the deck was as close to perfect as it could be which I tip my hat to you for.

And again, great job on the deck and GL!!!

- Big

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Posted 28 October 2014 at 03:38 in reply to #513424 on Talk to the Sarkhand.

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Nice job on this deck. Tried it out tonight, put it together like 20 minutes before registering and went 5-1 with it. Only lost to U/B control due to getting mana flooded game 2 and mana screwed game 3.

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Posted 25 October 2014 at 05:01 as a comment on Talk to the Sarkhand.

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