Gaea's Vengeance

by BigGeorge76 on 02 February 2014

Main Deck (60 cards)

Sideboard (8 cards)

Creatures (8)

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Deck Description

Nature fights back!

How to Play

The deck is based around conjurer's closet and roaring primadox. Those cards allow your creatures to leave play, and either return or be recast. Obviously, most of your creatures allow you to benefit from this. Vigor makes your creatures grow bigger, and predatory ooze just gets bigger. Nylea will give your creatures trample to finish off an opponent.

Deck Tags

  • Creature-Based
  • Forest

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 1,705 times.

Mana Curve

Mana Symbol Occurrence

000053

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gaea's Vengeance

You have 0 1 drops. This troubles me. Not even a bond beetle? Also you aren't playing Gaea's Revenge in a deck called Gaea's Vengance, that sir will cost you style points. Though style isn't nearly as important as function.

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Posted 11 February 2014 at 02:43

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I know it troubles me as well, but what to take out? I was thinking of including 4, one drop mana elves. Also, I see no Gaea's revenge in my deck ;)

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Posted 11 February 2014 at 02:47

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But those don't have ETB abilities. hence the suggestion of bondbeetle. Or maybe experiment one. I like your enter the battlefield thing and I'm trying to think of 1 drops that fit the theme. I would say that overgrown battlements as the only defender probably isn't gonna help much.

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Posted 11 February 2014 at 02:50

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essence warden and elvish pioneer are probably my other options. And I agree experiment one, I love that card.

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Posted 11 February 2014 at 03:05

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Or Scute Mob perhaps?

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Posted 11 February 2014 at 03:38

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Garruk, Caller of the wilds is great for any creature based green deck. His plus one is nothing but card draw at that point.

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Posted 11 February 2014 at 03:58

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Vengevine, Green Sun's Zenith, Primeval Titan, Dungrove Elder, Primalcrux and definently Scute Mob should be looked at. also something to draw cards with like Garruk (pick one) or Overbeing of Myth. just some thoughts.

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Posted 11 February 2014 at 13:02

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Those are all good cards, but do nothing for the theme of this deck. This is a more johnny deck. You just named a whole bunch of timmy fatties (except vengewine who loved/hated by all player types)

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Posted 11 February 2014 at 17:07

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It's an ETB deck. You can't say that Titan doesn't have an advantage of blinking, besides people often fail to make good decks because they only want 1 mechanic.

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Posted 12 February 2014 at 04:14

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Ondu Giant does the same thing (slightly slower) for much cheaper. The titan isn't really needed here, because the curve tops out at 6. Also ETB effects are pretty diverse and solid as far as mechanics go. Taking away from the core of a deck to put in flashy things, detracts from the synergistic power of the deck. I will say that vigor doesn't do much here, but Vigor is better than titan here as he buffs up the whole team, allowing for crazy swings. A powerful end game top of the curve finisher, where as prime time is an effcient ramp spell on a fatty.

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Posted 12 February 2014 at 04:26

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Ondu fetches basic lands. Primeval fetches Lands. Big difference.

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Posted 12 February 2014 at 04:33

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In mono color all you need are basics.

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Posted 12 February 2014 at 05:49

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yes, but he is running 3 Nykthos, which has massive mana gen potential, I would almost suggest just running a Tempt with Discovery if that's all he's really trying to get though, and then use the Ondu Giant or Farhaven Elf to get more forests if his Nature's Lores and Ranger's Paths arent' cutting it

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Posted 12 February 2014 at 06:02

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What if he opens with nykthos in hand? What then? honestly I think the amount of mana ramp in here means that nykthos is just icing on this bouncy flickering cake. I do agree to a point about tempt with discovery, but i feel like that's to much ramp and not enough stuff, unless some ramp were removed from the deck to make room for it.

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Posted 12 February 2014 at 06:08

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The deck is slow moving, it has only one 1 casting cost creature. The goal is to get out 4 mana quickly so the deck can get rolling. Why I'm even considering going with 4 natures lore instead of the one rangers path. However, I'm really liking that Scute Mob over the beetle. I do like the leave play/come into play mechanic, why I made this deck. Thanks for the discussion on it you two, its been very helpful.

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Posted 12 February 2014 at 13:58

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Like you said yourself necro, he doesn't run 1 drops. he doesn't care if he starts with nyxos in hand. Pain seems to be getting the idea though. Hit me up if you want my opinion in the future and don't listen to george. I thought he just disagreed with me which is fine but if he calls etb slow moving he doesn't know what he's doing;)

Oh before I forget, I think you should run at least 1 or 2 Yeva, Nature's herald as you can flash in say odou giant in end of turn. It has a massive postential:)

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Posted 13 February 2014 at 18:33

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Not sure where you got the impression that I disagreed with you, all I said was the discussion was helpful--meaning I'm going to test some options that were suggested. And I think you misinterpreted what I meant by slow moving. I mean that when I have played it, it doesn't hit its stride until i get 4 mana, and sometimes thats too late. Thats all. Thanks again for the input.

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Posted 14 February 2014 at 05:39

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