zendikar type 2 goblins

by big_mill_fan on 07 October 2009

Main Deck (40 cards)

Instants (4)


Artifacts (2)


Land (20)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

see what u think advise would be nice....i need a sideboard also

4x warren instigator
4x goblin guide
4x goblin bushwacker
4x arid mesa
4x goblin ruinblaster

Deck Tags

  • Other...

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 1,811 times.

Mana Curve

Mana Symbol Occurrence

000340

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for zendikar type 2 goblins

Well, to begin with if your going mono-red, you might wanna replace the Arid Mesa with different cards, I know that they thin out the deck even more, but with only 20 lands you shouldn't really be to concerned with over drawing lands, if anything, you should be concerned with getting the Ball Lightnings. I know that they are a 6/1 for RRR that has haste/trample, but with all the first strikers out there and all the spot removal, I think it'd be a sad day for you to see your third turn Ball Lightning die to something like a Lightning Bolt, or worse, get hit by a Bitourous Blast and they cascade into a lightning bolt or Blightning, that'd hurt even more.

But I dygress, imo, you should probably replace the Ball Lightning with more spot removal yourself. You might wanna try out Burst Lightning or maybe even splashing another color. You could for ex.

Keep Arid Mesa but take out like 5 mountains and replace them with like say... Plains. With white being splashed in there now, you could use cards like Harms Way to help protect your goblins and take out there creatures, or maybe Path to Exile to help clear there board. You could even try splashing Green instead and switching the Arid Mesas or something. Colossal Might would make for a surprise to a opponent.

Oh, and I <3 Warren Instigator. :D

0
Posted 07 October 2009 at 23:33

Permalink

Yay! Someone who realizes the potency of Fetchlands because they are smart. I would pry cut some lands though because there are quite a few here. Also, you really do not need Coat of Arms. You will probably win before it ever hits the board. Think of splashing Green or white for Artifact and Enchantment removal and with the Mesa (Good for all you new guys without old fetchlands) it should not be a problem. +1 for the good start. Check out my decks and rate on them if you want and comment, especially my World Gorger Dragon Combo deck.

0
Posted 07 October 2009 at 23:33

Permalink

i've seen this type of deck win on turn three. whatever you do DON"T CUT BALL LIGHTNING! all you need are some creatures to pump this up to 60 cards, that way it'll be type two. also, voracious dragon ftw. maybe some elemental appeals too.

0
Posted 01 November 2009 at 18:14

Permalink

guides: YES. Arid mesa's: yes... and add in the scalding tarn also. Goblin Ruinblaster: sideboard. Instigator: yes, but there isn't enough goblin support just yet to make this viable. Bushwhacker: sure.

Check out my mono red burn.

0
Posted 09 November 2009 at 20:05

Permalink