Boros Deck

by BigSean on 21 May 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Tags

  • Boros
  • Aggro
  • Red
  • White
  • Standard

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,372 times.

Mana Curve

Mana Symbol Occurrence

2100290

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Boros Deck

Here is my version of Boros Battalions. http://www.mtgvault.com/tralese/decks/boros-battalions/
It stands up pretty well against most decks. I hope it can provide you with some inspiration.

-1
Posted 21 May 2013 at 22:32

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Much Thanks.

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Posted 21 May 2013 at 22:56

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IMO, Boros has some of the greatest potential of any of the guilds in terms of aggro. There are so many great one-drops, and the entire guild synergy is based around weenies. You have serious potential for aggro. At the same time, you can use cards like Assemble the Legion and Aurelia, the Warleader to set up some pretty sick late game combos. The choice is really all yours.

I'll critique this deck from each perspective, and you can decide which to go with -

AGGRO:
You're going to want the lowest curve imaginable. Boros requires putting creatures out quickly and consistently in order to be effective. The curve you have right now is pretty good--2 mana mode is pretty good. I think you can add even more one-drops to make it faster. I'd run four of each one drop. That means four Boros Elite, four Legion Loyalist, four doomed travelers, maybe four stromkirks and four vexing devils as well. Did a little research and I'm currently really liking champion of the parish as an option as well. As for two mana cards, lightning mauler is always great, and i'm really digging wojek halberdiers in this deck. In a perfect world, you should be able to trigger battalion by turn 3. I would be wary of putting any cards in for 3 or more mana without really good reason. There are a few exceptions, however. One would be Tajic. Tajic is ridiculous. End of story. Check out Firemane avenger as well. Makes the game end A LOT quicker. I don't know if you're secretly really rich, but Boros Reckoner is easily the most overpowered card in standard right now. If you've got $120 to blow, four boros reckoners would do this deck well. However, the difficulty for every aggro deck is trying to figure out how to keep the deck moving after your opponent can regain their footing. That's where most aggro decks would be done for. I think boros has a few outs though. For one, you need to make sure you have a steady card flow. This is probably the most difficult issue, but reforge the soul is pretty good while its in standard. When your hand is totally gone, reforge can help get it back. The second issue is dealing with big creature threats, or even if your opponent has a full board of their own. I think foundry champion does the trick quite nicely here. I'd also suggest more burn like searing spear, pillar of flame, maybe even harvest pyre. You need to make sure your creatures hit for damage every turn. Arrows of Justice isn't that good of a card, and assault griffin and fortress cyclops are too overpriced for what they do. Trust me, a one or 2 mana based deck may seem week, but with the battalion synergy, it gets ridiculous.

MIDRANGE:
If you're really not much into aggro, there are a few directions you could take this deck. Here are a few general possibilities.

Blaze Commando Burn - Blaze Commando is a sweet boros card and helps fuel the battalion engine. The deck would be mostly burn with some early creature pressure aimed at getting blaze commando out and pumping up your army. In M14 they're printing a card called Young Pyromancer which is 2 mana and does effectively the same thing. I'd consider pulling some red cards from izzet as well if this is your strategy. Toss a dual casting on a thundrous wrath or bonfire of the damned--maybe even nivmagus elemental? You still get the soldiers, even if you lose the spell. Never seen a deck like this made, but thought it would be neat. Definitely a lot of possibilities for guild merging there.

Aurelia - It's no doubt that Aurelia's pretty beast. The difficulty is figuring out how to make use of her second combat phase. Enchantments like madcap skills could definitely make this work, but the waiting on aurelia might not always be worth it.

Legion's Initiative - Expensive card. Have yet to see the ability abused. But it could happen...


Personally, I suggest the aggro approach. I think boros is built as an aggro guild, and you could have immense success with it. Good luck!

PS: WHATEVER YOU DO, NEVER TAKE OUT BOROS CHARM. IT IS EASILY THE BEST OF ANY OF THE CHARMS.

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Posted 22 May 2013 at 03:07

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Alright, now for specific numbers.

-3 Stonewright - It's a good card, no doubt about it, but I don't think it's as good as some others.
+2 Legion Loyalist - Trust me. You want 4.
-2 Plains - This deck doesn't need 24 lands with the low curve that it's at. You can do just fine with 22.
+3 Lightning Mauler - Haste matters with aggro. A lot.
-3 Madcap Skills - Not gonna lie, I love the card, but I just think burn spells would be a better use of space.
+1 Boros Charm - Obvious reasons
+2 Pillar of Flame - Burn. 'Nuff said.

You don't have to take all these suggestions. These are just what I would do if I were making the deck. Playtest them and see how they work out for you.

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Posted 22 May 2013 at 04:00

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I have to say, I hope you feel pretty good looking at the curve. You don't have a single spell worth more than 4 mana. That is WICKED fast.

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Posted 22 May 2013 at 04:01

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Perhaps remove some mana to make room for more low-end cards?

0
Posted 22 May 2013 at 04:00

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