Gruul ramp

by BigSean on 07 June 2013

Main Deck (60 cards)

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Deck Tags

  • Gruul
  • Ramp
  • Green
  • Red
  • Standard

Deck at a Glance

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This deck has been viewed 958 times.

Mana Curve

Mana Symbol Occurrence

0001350

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gruul ramp

Gruul War Chant is pretty rad

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Posted 08 June 2013 at 15:27

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dual lands?

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Posted 08 June 2013 at 15:58

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Yeah, this deck looks awesome now. There are just a few minor modifications I might add, and these are purely for precision.

I would say -2 dawntreader elks and +2 arbor elfs. Just because the more one drops the better and you already have gatecreeper and zhur-taa that you can cast on turn 2, so there's no use piling the curve so high on 2 mana.

Armed and dangerous is a seriously underrated card. I hadn't even heard of it. That card is seriously crazy. The only thing I wouldn't see it working with is savageborn hydra, just 'cause it already has double-strike but the odds are pretty slim that you would get both anyway. I also like that the two cards are both incredibly good on their own. 4 Mana Prized Unicorn is great, and 2 Mana Assault Strobe is also great... but fusing the two? That's a pretty epic game-ender. Just to point out, if you give giant adephage double strike, you get two copies...

I would drop seek the horizon for farseek. Once again, it's just about piling the curve. You already have a 4 mana land grab spell, and it would suck to get screwed at 3 mana and not have the ability to cast that spell. Farseek is cheap and nets you an easy land advantage. That being said, it's best to include a few stomping grounds so that you can get dual lands into play with it, despite the price.

My only real concern about this deck is that you have a lot of big creatures... that might be fine, but it'd be terrible to draw a hand of only borborygmos, adephage, savageborn and a few lands. Only playtesting will tell.

Also, do take a look at gruul war chant. Great card.

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Posted 09 June 2013 at 04:31

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This deck looks scary. The one concern I have is with mana. You have a lot of ramp, but there are a ton of crazy mana cost creatures and abilities. I really like Rancor, it reminds me of spirit loop, you can throw it on whatever you want and if that thing dies you can put it on something else. Armed and dangerous is stupid good. Like seriously,+1/+1 and doublestrike for 2 mana (Say what?) and then you can make their creatures block your ridiculous 15/15 doublestrike trample and kill all of their creatures and possibly them too. Consider throwing in shocklands, and maybe 2 more savageborn hydras(in case your ramp isn't as fast, at least you can buff your hydras to outlandish amounts).

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Posted 09 June 2013 at 19:30

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Yeah he's right, I see too many ramp decks that aren't doing anything with the insane amounts of mana, and it's a shame.

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Posted 09 June 2013 at 19:35

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