Merfolk

by BlackDoveProphet on 15 June 2012

Main Deck (60 cards)

Sideboard (4 cards)

Enchantments (1)

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Deck Description

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Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

1634400

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Merfolk

A few things. Firstly, 18 lands is way too few lands, bump it up to 22 or 24. While on lands, there's some dual lands you should consider:
Glacial Fortress
Wanderwine Hub
Mystic Gate

Æther Vial is another card to consider, it allows you to put creatures into play while leaving mana open for counter spells.

A combo a friend runs in his Merfolk deck that I find cool is Merfolk Thaumaturgist + Silvergill Douser. The Douser can reduce a creature's power to 0, then Thaumaturgist switches the power and toughness. A creature with 0 toughness dies, even indestructible creatures will die.

Lastly Merfolk have (in my opinion) the best 'lords':
Coralhelm Commander
Lord of Atlantis
Merfolk Sovereign
Merrow Reejerey

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Posted 15 June 2012 at 06:30

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Thanks for the tips! I usually have to cut a lot of pricey cards out of my decks 'cause I'm poor, but I'll definitely see what I can do. I was considering Thaumaturgist with Maritime Guard (reminiscent of Aquamoeba), but I like that Douser combo much better.

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Posted 15 June 2012 at 20:43

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Seahunter is an amazing card for merfolk, unless this is modern i would try to get 4

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Posted 07 July 2012 at 20:47

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