RDW Legacy

by Blakroc on 30 October 2012

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)



Enchantments (3)

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Deck Description

I wanted to make zoo, but lands are expensive as hell. So, RDW instead.

Testing:
2-0 against Goblins
2-1 against Scapeshift Valakut Ramp
2-0 against Zoo (good thing I'm making this I guess)
2-1 against Green Stompy
2-1 against Painter Stone combo
2-1 against BW Control (no Stoneforge)

Pretty happy with the deck right now!

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,819 times.

Mana Curve

Mana Symbol Occurrence

000550

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for RDW Legacy

I would take out Ball Lightning and Flametongue Kavu, they are slightly too slow for legacy IMO. Put in a few more direct damage like lava spike and Flame Rift.

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Posted 31 October 2012 at 06:12

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I would do that if I was making burn, but this is a little bit different. Burn runs lava spike and flame rift, but I don't like burn as much as this build. Its a pretty small technicality, but it does make a difference in actual play. Burn tends to run out of steam and go in to topdeck mode really easily, RDW usually doesn't. Flametongue Kavu has been lackluster though, any suggestions for a replacement creature?

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Posted 31 October 2012 at 13:50

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lava spike
flame rift

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Posted 31 October 2012 at 18:42

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I know where you are coming from, running out of steam is RDW/Burns biggest problem. But truly other than a 1 shot 6 or less damage for 3, ball lightning doesn't really add much steam. I would rather play Vexing devil if you want to keep your creature count up,, because he is either 4 guaranteed damage or a 4/3 that sticks around for repeat damage all for 1 mana.

Also Grim Lavamancer and more fetch lands are great sources or repeat damage.

Here is my current build that has been running very well for me.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=335052

Good luck with the deck!

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Posted 02 November 2012 at 05:50

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The problem with Vexing Devil is the choice it gives the opponent. Its a pretty good card like you said, but in certain situations it can be useless. Vexing Devil is always the spell the opponent wants, not the other way around, just like Browbeat.

Lets say the opponent is at 3 life, its mid game and they have a 6/6 Knight of the Reliquary out. You topdeck a Devil. If you play it the opponent will choose the 4/3 creature because they can block it rather than take 4 and lose.

As another example, if the opponent has cheap removal in hand or Ensnaring Bridge or something Devil becomes an advantage for the opponent, an opportunity to play to the strengths of their hand.

Besides, Ball Lightning is really good in practice. Most of the time it kills a creature AND does some damage.

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Posted 02 November 2012 at 21:45

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