blazeshadow666

1 Deck, 110 Comments, 26 Reputation

ok, so i like the idea of the pump infect, and a card i would add is predator's strike. its an instant that gives target creature +3/+3 and trample until end of turn of 1G. take a playset of one of your lesser pumps, and put it in, because in this deck you are relying on very certain cards, one of which you have to have to win, the one that gives you trample. this card doubles the chance that you will get the card to get through chumpers. if i also may make another suggestion, the card to take out would be the bounty of the hunt. its just not strong enough for its mana cost. also, another thing i might suggestion, take out the elvish spirit guides, and out in two more blight mambas, and one more green suns zenith.

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Posted 13 August 2013 at 03:27 as a comment on Perfect Green Infect

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well the reason for crypt ghast is that if your creatures cost like 1-3, now you can play your entire handful and also have enough mana to extort on them all.

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Posted 11 August 2013 at 19:21 as a comment on Your life is my life

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ok so in this deck, instead of riot control, use holy day and run 3. take out the dismember, solemn bond, and the gift of orzhova for four mortify. no vault skirge, put in thrull parasite, still a one drop, except it had extort. take out the teysas for 1 more archangel and another tutor. take out the pontiffs for two more vampires. take out the one thousand lashes for stab wounds. no typhoid rats, put in one more tithe, one more blood artist, and two crypt ghast. love sorin in this deck btw. use the gatecrash lands if you have to, but the innistrad ones, even though are cycling, are a hell of alot better. hope this helps!

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Posted 07 August 2013 at 07:41 as a comment on Your life is my life

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really love the deck, drew some sample hands and works great. maybe as a sideboard, you could use halimar depths and index, which both let you stack your deck in case of mana problems or not getting cards at the right time.

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Posted 05 August 2013 at 07:31 as a comment on Turn One 3/3

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my advice would be twofold.
1) the bad option that would win games. get rid of goats all together and use complete spirits. i recommend not doing this option as i have a love of goats.
2) put in more cards that make goats and more sac engines with blood artist. or use token pump cards to overrun with goats. just to see the look on their faces.

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Posted 03 August 2013 at 20:37 as a comment on Twilight of the Goats

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have you ever thought about assemble the legion/intangible virtue?
intangible virtue i recommend strongly because of its very cheap cmc of 2 and that it can be a game winner for you ealrgame when you dont have the liege.
assemble the legion is just a troll token card that works super well in this kind of token pump deck.
also, just as a suggestion, since you have a multitude of burn spells, consider sideboarding either fire servant or curse of bloodletting. they double incoming damage and can be a back-up win-con.

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Posted 03 August 2013 at 20:32 as a comment on Young pyromancer

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its a deck

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Posted 03 August 2013 at 20:06 as a comment on Diabolic Dragons

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you do the pile shuffle.
or you can just play go fish.

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Posted 03 August 2013 at 03:35 as a comment on Win Condition Deck

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why not put in sign in blood, it fits with the deck theme very nicely. and possibly exquisite bond. it infinties with sanguine bond.

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Posted 03 August 2013 at 03:33 as a comment on Bleed with me.

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the answer for this deck: because i can.

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Posted 01 August 2013 at 21:03 as a comment on Win Condition Deck

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just for a troll, put in a darksteel reactor. at twenty counters you win the game and its cheap too.

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Posted 01 August 2013 at 20:40 as a comment on Budget Decks: Charge Artifact

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just a suggestion, drop the shocks for the playset of innistrad lands/m13 lands, because shocks are for mana rmp and fetch, which you dont have. also, add intangible virtue, it gives your tokens +1/+1. take out the healer of the prides, they work but are too slow being a four drop. more kill spells, possibly a playset of both, and i am going caps here because if you do one thing i suggest its this: NO SUBLIME ARCHANGEL. it does nothing in the deck, doesnt fit with what you are trying to do, and will become an immediate target in competitive play.

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Posted 01 August 2013 at 19:15 as a comment on Thune the Blood Artist

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if you are looking to elf ramp, i would suggest preist of titania, and elvish archdruid to add to the llanowar elves. if you add say three of each, drop a llanowar, the rampant growths, a primalcrux, and the boots to make room.

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Posted 01 August 2013 at 19:07 as a comment on Chromatic Green

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alright, possibly lightning greaves instead of swiftfoot boots? i understand your point with the piper however. possibly some more land fetch, or like the guy above said, more elf ramp? it would work very well in the deck

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Posted 28 July 2013 at 23:56 as a comment on Chromatic Green

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bioshift. it wins you the game. i built a deck very similar. also rites of flourishing. and rampant growth. and land fetch. hydras alone do not make a good deck.

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Posted 28 July 2013 at 23:50 as a comment on ***HYDRA-static***

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ok then. even though its slightly pricey as far as the mana cost, congregate works very well in a lifegain deck, as well as riot control, as it gains life and prevents all combat damage for the turn

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Posted 28 July 2013 at 02:59 as a comment on This deck is Junk! Help!

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the reason it might work a bit better than snapcaster in some cases is that it gives ALL cards flashback, instead of target. worth sideboarding if not main

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Posted 28 July 2013 at 02:56 as a comment on Fire and Ice

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love the deck! just one card i would put in. and that is phyrexian rebirth. because your creatures dont get touched, but theirs all die and you get a mega horror! its basically to see the looks on their faces. but it definitely works in the deck

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Posted 26 July 2013 at 05:20 as a comment on Wrath of the Indestructibles

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since there is searching going on in their deck, i might add archive trap to the sideboard, because if that happens, it mills 13 for free.
i dont know about damage, but maybe fog bank to help defense against a quick aggro

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Posted 26 July 2013 at 05:15 as a comment on Truffle Shuffle

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one card i would add two copies f in this deck would be past in flames, which gives each instant or sorcery card in your graveyard flashback for the turn, where the cost is its mana cost. in this deck, if you have a bunch of your lightning bolts in the grave, you can play this a flashback for the win and get all the guttersnipe/pyromancer triggers.

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Posted 26 July 2013 at 05:06 as a comment on Fire and Ice

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