Yemy's Lightning

by Blueecho19 on 05 July 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck at a Glance

Social Stats

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This deck has been viewed 1,042 times.

Mana Curve

Mana Symbol Occurrence

000560

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Yemy's Lightning

Nice, I thought about running four Thunderous Wraths and maybe one more Top in mine controlling the Miracle affect. I did enjoy running Pyromancer but, always became a target before it went off. Don't know if you need Volt Charge no need for the Proliferate affect. Like the mana production with the Cloudpost and Glimmerpost with Comet Storm, I would run Bonfire of the Damned seems a little bit more controlled plus with the Miracle ability very helpful. A couple other nice burn spells are Rift Bolt, for next turn Lightning Bolt or casting it for three, also Magma Jet is a nice filter for draw and additional two damage, and also for drawing abilities or a five damage hitter Brow beat works very well.

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Posted 16 June 2014 at 22:41

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Thanks for the input the main idea was a deck of instants only it wasn't until recently that it became a practical deck. Thanks to Riddle of Lightning, Thunderous Wrath is almost always played for its Miracle cost.
Volt Charge is used to preliterate the quest counts on Pyromancer. So if I get it early enough I don't have to wait til there's a ton of instants in the graveyard before I get it off. Bonfire of the Damned definitely has more control but not instant speed but all the same if I finishing them on then I could have finished them on my last turn and for what ever reason I didn't. Same argument for Rift Bolt. Magama jet would help with more scrying. I've never liked Brow beat it's wording is all funny and it confuses me when I read it for some reason.

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Posted 16 June 2014 at 22:57

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My bad, forgot that Pyromancer Ascension worked with counters, so Volt Charge is a good choice. Also, do like Comet Storm over Bonfire of the Damned for instant speed. There is another card that could do very well for this deck that is if you enjoy the math part, lol Hidetsugu's Second Rite, one of those forgotten cards, it's an instant pretty much get the other players life down to 10 then game over.

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Posted 16 June 2014 at 23:06

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I Guess so. Wow I wonder why i've never seen it in any of my searches before now. Thanks I'll have to see if the cards currently in the deck can deal exactly 10 points of damage

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Posted 16 June 2014 at 23:15

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It would be a very nice addition, plus if for some reason they drop below that you could run Grove of the Burnwillows (Somewhat Pricey) for it's mana and life gain for the other player to get them to 10 if needed.

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Posted 16 June 2014 at 23:31

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I don't know about the one... I already have weird lands in the deck

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Posted 17 June 2014 at 00:01

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It is more of a added insurance, lets say you get them to 10, then there next turn they drop a Painland, bring them to 8. Then if you were playing Burnwillows you could tap to gain them one life, then next turn use it again to cast Second Rite gaining them one more life putting them back at 10 then game over.

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Posted 18 June 2014 at 01:15

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hmmm maybe that would work well

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Posted 20 June 2014 at 01:55

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