Kor

by Bonyo on 23 January 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Instants (8)


Enchantments (3)

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Deck Description

Meh.

Deck Tags

  • Tribal

Deck at a Glance

Social Stats

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This deck has been viewed 824 times.

Mana Curve

Mana Symbol Occurrence

390000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Kor

put a Conqueror's Pledge, a Spider Silk Net, and one of the Kor's w/ flying. Also i do not see the point of the Baneslayer Angel

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Posted 24 January 2010 at 00:06

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also no Marsh Flats in monocolor

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Posted 24 January 2010 at 00:07

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What is there not to understand about Baneslayer Angel?

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Posted 24 January 2010 at 00:53

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Hey man,

I would add alittle more Equipment, maybe take out coat of arms, adventuring gear and 2 honor of the pure to put in more equipment cards since they make all your Kor better when they are on the master and they give your duelist double strike. maybe get cards like bone saw, gorgon flail, Magebane armor, whispersilk cloak, quietus spike or sigil of distinction.

Also the fetch lands are kinda useless in mono white i would take them out and put more plains in then you wont have to pay life to get the plains out.

Finaly Kor Skyfisher is a great card for this tribe because it allows you to benifit from out fitter and hookmasters abilities again.

Here is the link to my Kor take a look and comment if you like

http://www.mtgvault.com/ViewDeck.aspx?DeckID=37191

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Posted 24 January 2010 at 07:15

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Freelook the fetch lands are there to thin out the deck to have a higher chance to draw what he wants.

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Posted 24 January 2010 at 07:39

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u should drop trusty matchete and add bone saw, get rid of baneslayers angle add kor aeronaut and sigil of destruction, coat of arms is useless without conquerers pledge, and add some whispersilk cloak to protect your armament master, honor the pure isnt really needed

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Posted 24 January 2010 at 09:33

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