Simic Tempo

by bootsncatsn on 23 September 2015

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (11)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Interesting deck I found.

https://www.youtube.com/watch?v=j7yqK0BqsFE

SUGGESTIONS FOR SIDEBOARD ARE WELCOME!

How to Play

As an aggro player Ive been trying to expand my repetoire and branch out into other archetypes. Ive gone from Control to Combo and until recently Ive been trying to figure out how to play Tempo.

As far as I can tell, Tempo is the reverse of aggro, where aggro tries to get ahead in turns by playing everything in its hand, Tempo tries to put the opponent behind in turns via bouncing, tapping, while building a board presence and drawing into answers.

Which is exactly how you play this deck. Play creatures, tap or bounce their creatures with your creatures, bounce with your instances and sorceries and slowly swarm the field.

Deck Tags

  • Simic
  • Tempo

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,720 times.

Mana Curve

Mana Symbol Occurrence

0310016

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Simic Tempo

please help with the sideboard....please keep it in magic origins and battle for zendikar

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Posted 22 October 2015 at 14:25

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I have skimmed through the sets and have some cards that could be good for the sideboard. The exact cards and numbers you want depend on what you think the other decks you will be playing are. The sideboard helps shore up bad matchups or remove dead cards against certain decks.

Bone to Ash - A narrow counter, but it replaces itself with a draw. Could side this in versus a deck trying to play larger creatures.
Conclave Naturalists - 5 mana Naturalize that comes with a 4/4 body. Could be sided against a deck with troublesome enchants or artifacts.
Evolutionary Leap - This card is great against decks trying to trade 1 for 1 removal spells against your creatures, since you can sac the targeted creature in response and draw another creature for you troubles.
Mizzium Meddler - Another flash threat that can eat a 3 point burn spell targeted at another one of your creatures or maybe steal a pump spell.
Orbs of Warding - Helps against decks trying to go wide with small creatures, and stops you from being burned out or any discard your opponent draws late in the game.
Calculated Dismissal - A soft counter, non-specific but gets worse as the game goes on. You may included this, the spell mastery effect can be helpful.

The cards you currently have in your sideboard are good, the counters are a cheap way of interacting with something your deck can not touch game one and Displacement Wave can clear out tokens or multiple small things from decks that may aim to overwhelm your single target spells.

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Posted 23 October 2015 at 01:37

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thx! I'll see what i can move around. Right now the biggest weakness this deck has is nukes and swarming. my idea currently is to add in dispel/negate, take out disperse/anchor against heavy control decks. And send to sleep/displacement wave, taking out disperse/anchor and bellower against swarm/rdw decks. Do you see anywhere else this deck lags behind?

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Posted 23 October 2015 at 04:28

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