Brucious

57 Decks, 72 Comments, 13 Reputation

okay I mean it is possible for the 7... but thats with the +3/+1 card.

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Posted 23 February 2015 at 17:20 in reply to #537801 on Turn 1 Win - Infect B/R

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was wrong is actually 8. but still no chance for turn 1.

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Posted 23 February 2015 at 17:19 in reply to #537792 on Turn 1 Win - Infect B/R

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1 and 2. a buff... mutagenic growth. 3. infect card. it gives +1/+0 aswell. 4. chancellor card. 5. a black/red dual land for the black mana. 6. the discard mana 7. infernal plunge. 8. assault strobe.

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Posted 23 February 2015 at 17:19 in reply to #537801 on Turn 1 Win - Infect B/R

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Hate to rain on parades but this cant be considered a turn one win because its almost impossible to draw all the cards needed in one hand... you need like 7 cards... 2 buffs... a black/red land for black. infernal plunge and a hand discard mana and the chanceller double strike. then infect. hows this turn one win when the possibilities are 1/1000

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Posted 23 February 2015 at 15:58 as a comment on Turn 1 Win - Infect B/R

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Hey man thanks. Seeing where I can lower the mana curve really helps :P

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Posted 30 January 2015 at 20:04 in reply to #532673 on Budget Decks: Hero of Hours

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Trying to build an abzan/outlast deck. Might you have one/wanna build one? I like your decks and I just enjoy using ideas to build off on my own with. Can you help out? Nice deck though. I enjoy +1/+1 counters lol

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Posted 30 January 2015 at 05:15 as a comment on Budget Decks: Hero of Hours

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if I use rite of replicatipn correctly theres gonna be thousands of precursur golems.. so that doesnt really help...

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Posted 16 January 2015 at 17:28 in reply to #528963 on Golem*cough cough* Golem

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heheh And if I shroud one.... it affects all.. oh I suppose I could put in a playset of shroud

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Posted 16 January 2015 at 06:29 in reply to #528963 on Golem*cough cough* Golem

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every card is needed

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Posted 15 January 2015 at 06:46 in reply to #528963 on Golem*cough cough* Golem

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well played. over looked that. ... but elixers would still do well for ythe battle of wits combo

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Posted 09 January 2015 at 18:07 in reply to #525398 on Deck of Wits and Stupidity

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the tutors are a very good reason though. say you got enough defenders but need a wincon. theres one for you. Although I think they should be a main deck item... dont really need the mob justice.... wouldnt expect to get out more than 10 creatures at once. even in a long game. mean. yeah.. 10 dam 10 dam 10 dam you win a two headed giant. which is what this deck looks like. might not be the best solo deck.

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Posted 09 January 2015 at 05:59 in reply to #528047 on Budget Decks: Rainbow Guardian

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no max handsize is a bad idea. you need elixers to pop off having over 200 cards in library... make it black blue. treasure hunts and tutors.

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Posted 29 December 2014 at 07:43 as a comment on Deck of Wits and Stupidity

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I do enjoy this deck though. I did abzan on the prerelease event And.. well my deck never turned out this good.. seeing a few cards I missed that caused this... I should get around to adding them (:

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Posted 23 December 2014 at 20:22 in reply to #524372 on Abzan Outlast

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My bad entirely I'm talking wrong. It's not standard. So that makes utter end better than any other murder that is standard.

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Posted 23 December 2014 at 20:20 in reply to #524372 on Abzan Outlast

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I'm sorry but unmake? Exile target permanent 3 drop? I believe its standard. I could be wrong

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Posted 23 December 2014 at 20:18 as a comment on Abzan Outlast

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No problem I hope your deck conquers :P

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Posted 14 December 2014 at 07:42 in reply to #522060 on Minotaur Fun

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look into stormkirk patrol...

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Posted 11 December 2014 at 21:42 as a comment on Vampire

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Whats crazy and funny is that very likely 2 turn win.

Makes you wonder if the creators were ever like.. Yeah this card is super OP but yolo.

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Posted 11 December 2014 at 08:06 in reply to #518013 on Blue Screws With You

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Just a stupid message of me thinking battle of wits was 250 cards. lol

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Posted 11 December 2014 at 07:53 in reply to #518853 on Battle of Apostles

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My advice honestly is to focus it with playsets of 4... you don't really need -1/-1 counters so removing crippling blight gives you three more cards.. you don't really need kragma butcher or minataur skull cleaver so theres 9 cards extra... remove magma jet.. you don't really need to scry... so theres 11 in total... add one to shock and one to fall of the hammer.. add another obelisk of urd.. super unlikely to draw just one.. so 2 would help.. 8 left. same with oracle of bones except thats reallly good so 3 more to that... then 2 more to ragemonger and 2 more to rage blood shaman.. then one more to felhide petrifier.. I mean thats only what I would do.. I'm not super experienced but it would really focus your deck so you have a better idea of what you could draw next. what to hope for and combo your creatures more consistently. secondly look at your devotion to red and devotion to black. 10-38 and an even split? I recommend downing swamps and upping mountains. Give you better card draw.. and with ragemonger you wont need so many swamps (;. I like creature based decks and well especially tribal decks. I used to build with like gotta add as many types of them as possible. learned to only add ones that work together for a better endgame. I get better results now. I mean honestly. decide how you want your deck to run. and if this is dont even let me cross your mind. if not. choose what you wanna see in your deck and add cards to put it there. Thats just what I would do with this deck using the cards in it right now. Hope I help. Not trying to persuade you to change your deck. just giving tips.

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Posted 11 December 2014 at 06:19 as a comment on Minotaur Fun

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