Dash Standard

by Buttin on 06 April 2015

Main Deck (61 cards)

Sideboard (15 cards)

Sorceries (9)

Instants (4)


Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Dash your way down their throat

How to Play

DASH DASH DASH! Use Warbinger to make dash costs cheaper and Ambuscade Shaman to pump them up and make them stronger!

Comments and Suggestions Wanted

Deck Tags

  • Standard
  • Dash
  • Red Black
  • Agro

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 1,729 times.

Mana Curve

Mana Symbol Occurrence

0013250

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Dash Standard

Impact Tremors and Outpost Siege (calling Dragons). Damage for your creatures entering the battlefield and for them leaving the battlefield :P

0
Posted 19 April 2015 at 05:43

Permalink

What do you think I should drop to add those?

0
Posted 19 April 2015 at 16:15

Permalink

Honestly, I'm not sure. If you do add them, I'd say high dash to effect cost should be on top of the list to be removed, this means keeping stuff with key effects. I'm even not sure the equipment is necessary, it feels like more of a cheap trick than something really useful. I'd go with 3 to 4 Impact Tremors and 2 to 3 Outpost Siege. Vaultbreaker seems a little expensive and Mardu Scout's 1 toughness makes me not like it as much.

On another note, with Urborg being legendary, 2 seems a little iffy. Odds are low, but drawing the second one is a dead card.

Lastly, I really don't like this version of Zurgo. His abilities definitely don't belong on a legendary creature. They're stuff I'd expect on a common.

0
Posted 19 April 2015 at 17:14

Permalink

I think Outpost Siege is too high of a mana cost for what it does. I like Impact tremors because it is only 2 cost.

While play testing the equipment has been making my lower toughness creatures tougher and able to survive and is fairly cheap and free to equip.

I have the Zurgo because he is a 1 cost 2/2 which can be a nice turn one creature.

Do you have any advice on my sideboard? I'm trying to cover all my weaknesses

0
Posted 20 April 2015 at 01:15

Permalink

Sadly, I suck at sideboard construction, so I can't help you there.

0
Posted 20 April 2015 at 04:12

Permalink

I would personally Suggest Purphoros, God of the Forge. It deals 2 damage for each creature. Drop Vault Breaker and Kolhagans Command. add 1 more impact tremors and 2 Purphoros. Then drop 2 Zurgo for 2 outpost Seige. i understand zurgo is a nice 2/2 to have on turn 2 but i see it not worth it over all. lower the creature basis a little bit, and permanent basis up a little makes it nice and balanced.

0
Posted 25 May 2015 at 03:55

Permalink

Bigb31195 has deleted this comment.

Posted 25 May 2015 at 03:55

Permalink