Bant Smash!

by Cachow! on 08 August 2012

Main Deck (60 cards)

Sideboard (15 cards)

Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This three colored deck, has its early ramp to get the mana flowing. It has early attackers with hexproof to provide pressure and quick damage to your opponent. As you continue to pound at your opponent you are equipped with an arsenal to pump your creatures, Wofir Silverheart's soulbound, or the power of increasing savagery to boost whomever you please which makes your attacks hit even harder. Spectral flight will provide you a way to go over enemies creatures. If that is not enough, while your beast are powered fungal sprouting will produce an overwhelming army of saprolings.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,737 times.

Mana Curve

Mana Symbol Occurrence

4120037

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Smash!

solid deck, man. i like it. i'm not such a big fan of Bant, but his build makes me wanna try it out. it's that good. haha

your sideboarding is pretty smooth, too. the only thing i would consider changing is swapping out one tree of redemption for another witchbane orb, but that all depends on your metagame, and since it looks like you really know what you're doing, i'd trust that you have a good reason for why these things are in here.

also, you mentioned having beast tracker in the description, but i don't see it. maybe you forgot to throw it in?


good luck at the tournament! have fun!

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Posted 11 August 2012 at 09:41

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Oh yeah i forgot to change that, I switched them to the strangle root geists for more speed. I figured that I would not need the beast trackers to pull the hexproof guys because it would not be totally necessary to bring them out right away. I feel that the geist will keep them at bay much better since it is undying and haste. But thats in my opinion. In the original design I also had angelic overseers which is why i had the beast trackers.

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Posted 11 August 2012 at 19:19

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You can replace the spectral flights with the M13 blue enchant creature card that makes your creature unblockable and gives a +2/+0. In my point of view, it can synergize better with the geist of saint traft rather than the spectral flights. It cost higher but being unblockable is a big thing.

Thanks for the suggestions in my G/W flicker deck.
Like hanya said, where's the beast tracker??

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Posted 11 August 2012 at 12:23

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I might consider switching the enchants, the thing is the cost. This deck is all about hitting hard with speed, I feel the high cost might hinder the speed But I will for sure try it out! Thanks for the feedback!

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Posted 11 August 2012 at 19:23

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wow pretty good build here. hmm i would find a way to add in either a couple copies of craterhoof or simply some overruns to just kick it over the top more. other than that seems pretty good. hmm i do think that birds of paradise would be better than the pilgrim though.

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Posted 11 August 2012 at 20:33

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I would consider the birds but they are 0/1 where the pilgrims can hit for 1 damage if I can't do too much. But I will consider the birds. As for the craterhoof, it cost too much for this aggro deck. The overrun, I want to keep it in standard after m12 leaves. But thanks for the feedback!!

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Posted 11 August 2012 at 22:00

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I would consider using rancor over spectral flight.

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Posted 18 August 2012 at 05:22

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the reason that I use spectral flight is because it allows my creatures to get in for damage because it gives them flying

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Posted 18 August 2012 at 07:12

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