B Combo (Turn 6 Win)

by Cakins on 25 December 2009

Main Deck (60 cards)

Instants (4)


Enchantments (4)


Land (24)

Sideboard (15 cards)

Sorceries (8)

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Deck Description

Use your vamps and CC to keep you alive and your tutors to get your combo pieces and eventually play Sanguine Bond on turn 5, then Blood Tribute to gain 10 then make them lose 10.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

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This deck has been viewed 1,024 times.

Mana Curve

Mana Symbol Occurrence

006400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for B Combo (Turn 6 Win)

I think there's too much creature kill and creatures you'll need to block to stay alive to reliably use Sanguine Bond and Blood Tribute as a win condition, especially second and third game.

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Posted 25 December 2009 at 23:28

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24 land? Drop to 22, and run fetch lands, then you got a free opening for 2 cards

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Posted 26 December 2009 at 02:57

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ignore tyler
- This deck would work fine with 20 land and you don't need the fetch lands since you are not playing landfall so playing a swamp is no different to playing a land that lets you search your library for a swamp, this gives you 4 extra cards which I would recommend filling with some cheap vampires (even if they are changelings)
- demonic tutor is better than diabolic tutor

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Posted 26 December 2009 at 05:05

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