Enchanted Selesnyians

by calmingRespirator on 18 October 2013

Main Deck (60 cards)

Sideboard (13 cards)

Creatures (2)


Instants (5)

Fog3xFog

Planeswalkers (1)


Enchantments (1)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck is based pretty much entirely around Enchantment stacking upon a single creature and using it to kill the opponent before they can get rid of it, which will almost definitely kill your momentum.

This is the second version of this deck, edited after the great points that Degradation brought up in the comments.

How to Play

Getting a creature out fast is really important, then you want to protect so that all the pump up you use won't go to waste, that means Gods Willings and Alpha Authority are important in the early game to deflect removal. Once it's protected pump it up fast and don't be afraid to swing with it, especially if you can get an Unflinching Courage on it.

If you get up to 5 land you'll be able to play some pretty wonderful things, like a Kalonian Hydra to double all your counters from the predominantly heroic creatures or Centaur Battlemaster who gets 3 +1/+1 counters for everything you cast on it. The Sphere of Safety is to help deal with any low power swarm decks, and Into the Wilds should be played asap after you get it to help filter through lands to more useful cards.

The Spear of Heliod, Angelic Edict and Selsyna Charm are all there to get rid of any major threats. The Bow of Nylea and Selsyna Charm also are there for some flexibility depending on the situation, and Heliod himself is nice because vigilance is great and the clerics he summons power up Ethreal armour and Sphere of Safety. Ajani is all around a great help for pump up, when is double strike not good and swarming people with many many many 2/2 cats is always fun.

In terms of the sideboard: Wingsteed Rider is there if you think swinging in the air is important; Celestial Flare is in case even more removal appears necessary; Fog is for some extra help against swarm decks; another God's Willing for extra protection; The Warriors' Lessons are in case your hand starts getting too small too fast for your liking and the Fade into Antiquities is basically there if you think artifact removal is necessary.

Deck Tags

  • Enchantment
  • Heroic
  • Selesnya
  • Standard

Deck at a Glance

Social Stats

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This deck has been viewed 724 times.

Mana Curve

Mana Symbol Occurrence

3200026

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Enchanted Selesnyians

The reason it's not legal standard is because Oblivion Ring is from M13 which rotated out.

A few suggestions:

1. Take out Nylea, maybe add Heliod. Three reasons: one because she adds trample which you have unflinching courage for, two because her cast is not impressive and costs way too much for something that doesn't even trigger heroic, three because Heliod is better with his vigilance and his summon of Cleric ENCHANTMENT tokens boost Ethereal Armors.

2. Take out GIdeon, maybe add Ajani. I just find Ajani has better all around abilities and is cheaper to cast, also if you use Ajani's -3 you can get double strike that way and eliminate the need for Fireshrieker.

3. Risen Sanctuary? If you're looking for a late game mana sink maybe try Kalonian Hydra or Mistcutter Hydra. One has double counters on attack (heroic guys) and the other is haste, non-counterable and protection blue so no dirty blue player can handle you.

4. Lastly I find Celestial Archon costs too much for what I'd want it to do. There's some better creatures or enchantments that you can use instead of it to keep your mana cost low since this deck has no ramp.

Check out my deck, it's almost the same in a lot of ways except I'm limited by missing a lot cards like Fleecemane Lion and Witchstalker.
http://www.mtgvault.com/degradation/decks/heroic-enchantment/

1
Posted 19 October 2013 at 02:52

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Thanks a tonne for the suggestions, I was so used to having oblivion ring that I forgot it was cycled out. Also, I didjt realise that the tokens heliod summoned were enchantment creatures, that makes him muxh better, especially in conjunction with sphere of safety and ethereal armour. I took all the rest of the suggestions into account and made some changes accordingly, as well as making a a proper sideboard.
Thanks again.

0
Posted 20 October 2013 at 02:22

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