Seraph

Summon Angel 4/4, {6}{W}

Card Information

Summon Angel 4/4, {6}{W}

Card Rules

Flying Whenever any creature Seraph damaged this turn is put into any graveyard, put that creature into play under your control at end of turn. Bury the creature if you lose control of Seraph.

Editions

Legality

  • Legal in Vintage
  • Legal in Legacy

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