Jeskai Prowess

by cdngrep on 25 September 2014

Main Deck (59 cards)

Sideboard (15 cards)

Enchantments (2)

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Deck Tags

  • Jeskai
  • Khans
  • Standard

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

18220190

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Jeskai Prowess

Jeskai Ascendancy is totally necessary for prowess abilitys, to double it's efficience.
You should consider Anax and Cymede. 2 copies of Phalanx Leader may fix here too.

Imagine the situation:

You have Monastery Swiftspear, Seeker of the Way and Phalanx Leader and Jeskai Ascendancy under your control.
With a single Defiant Strike you play on Phalanx Leader, Monastery Swiftspear and Seeker of the Way will gain +3/+3 (+1/+1 from Phalanx Heroic counter, +1/+1 from Jeskai Ascendany and +1/+1/ from Prowess), and Phalanx Leader will gain +2/+2. And you can do this at Turn 3. At turn 4, you can play a Anax and Cymede to do the same, but if you have Coordinated Assault, you can give +5/+5 and trample for Seeker of the Way and Monastery Swiftspear. Quite powerful. Other spell that may fix here is ride down, to avoid a good blocker and do some damage right on your enemy's eye. :D

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Posted 25 September 2014 at 16:39

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Sorry, forget about the suggestion of Jeskai Ascendancy, it's already there. >.<

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Posted 25 September 2014 at 16:41

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Heh, yeah Ascendancy is a MUST for sure. I have crippling chill/triton in the sideboard to deal with pesky blockers, they're a bit more versatile then ride down, but less permanent. If I was going to put ride down in the MB or SB, what would you replace?

Also, Phalanx leader is a great idea, he could do some serious work, how do you think I should make room for that? Maybe 1x seeker and 1x mantis? for 2x phalanx?

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Posted 25 September 2014 at 18:44

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Triton tactics doesn't work attacking, it only works for creatures blocked, creatures blocking don't cause to tap and doesn't untap during the next untap step. Cripping chill is a good option, but it's important to see it's cost. But the draw is important. You have to test both. The advantage of Ride Down is to destroy a good blocker, instead of only tap it.

About the creatures, I think both Monastery Swiftspear and Seeker of the way, are the best Prowess creatures we have. Jeskai windscout has a very low body and Dragon-Style Twins is too expensive. But we have to test them all. Mantis Rider is very nice, very useful on the field.

I really preffer the low cost creatures, I think you can have a better advantage of them, even because it's a strategy made for tricks (thanks to Jeskai Ascendancy), and no one will fight a 3/3 Double strike thinking it'll be easy to win.

I really like Anax and Cymede with prowess abilities. It's like a Jeskai ascendancy, when you play a noncreature spell, all your creatures get +1/+1 until end of turn, plus a trample (awesome). You just need to give target to Anax.

My base creatures probably would be:

4x Monastery Swiftspear
4x Seeker of the Way
2x Phaland Leader
2x Anax and Cymede
2x Mantis Rider
2x Jeskai Windscout

And would keep 2 spaces to try other creatures. 16 creatures is enough, but we need to test Dragon-Style Twins, one more Anax and one more Mantis to see how much we need them and if they'll be efficient with 3 copies.

And about the tricks, Coordinated Assault, for me, is the best with prowess. Because it'll give +1/+0 and First Strike for 2 creatures, Plus +1/+1 for Prowess Creatures, for only R. Wich means, Coordinated Assault turns a Seeker of the way into a 4/3 lifelink first strike creature and Monastery Swiftspear into a 3/3 haste first strike creature. And its a nice tool to active some heroics and better, work with another instant or keep mana saved for other situations.

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Posted 25 September 2014 at 20:11

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Here is the Prowess deck i made!
http://www.mtgvault.com/rashgarroth/decks/jeskai-prowess-heroic/

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Posted 25 September 2014 at 20:39

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