charlieman1995

24 Decks, 17 Comments, 0 Reputation

I tried talrand, sky summoner in the deck but it slows the deck two turns I want it to be fast and anymore turns and ill die from being over run. and both bluster squall and cyclonic rift are both in the side deck if I feel I need it. and goblin electromancer on helps if i get him out I like being able to use artful doge for sure fire damage with the 1 drop grower

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Posted 12 January 2013 at 20:07 as a comment on guttersniped!

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its only a joke deck for fun with friends

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Posted 12 January 2013 at 19:53 as a comment on D n' D with friends.

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fixed and finalized. the fog banks make a better early game but, what is a reanimater??

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Posted 23 November 2012 at 20:10 as a comment on blink 182

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fixed and finalized. the fog banks make a better early game but, what is a reanimater??

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Posted 23 November 2012 at 19:59 as a comment on blink 182

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yea i was just play testing it... the delvers seem piontless i just need some early game any sugeestions?

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Posted 23 November 2012 at 19:44 as a comment on blink 182

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entreat and the boars can and will give me the ramp to at least take 6 off of druids and its more of a late game if the game gets stalled out to long

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Posted 22 November 2012 at 07:13 as a comment on Angles hardcore.

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I enjoy infect. you did it justice!!
check mine
(its a response to your comment)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=404256

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Posted 12 November 2012 at 00:54 as a comment on BEST INFECT EVEEER

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The isolated chapel and vualt of the archangle are late game strategies so that if need be i can use them death touch to feed blood artist and/or diagraf and exquisite blood. it proved very useful and i had them in there origonally (mind sculpt and phantasm) but, i wanted to keep it 60 maybe you could suggest what to take out.. and unbreathing horde is good but will take for ever for it to take into effect of my creature loss witch is something i want... in theory,
i wanted
blood artist
diagraf
exquisite blood
and stuff that i could let die.

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Posted 12 November 2012 at 00:48 as a comment on mill/life gain and loss.

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thanks i was looking to but could'nt find anything perciate it!

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Posted 02 November 2012 at 04:30 in reply to #301008 on gutterspine..

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i wanted to capatilze more on the spells to spam them more often.

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Posted 01 November 2012 at 04:25 in reply to #300725 on gutterspine..

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i understand the theory, but i prefer to keep my board control and damage control to capatalize because the damage from the 3-6 gutter spine and all the spells i play will deal sufficient damage before it matters. that ad its been done before.

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Posted 01 November 2012 at 04:23 in reply to #300699 on gutterspine..

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Thanks thought it be a great idea then being able to get alot more out with parallel lives...!!

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Posted 01 November 2012 at 04:21 in reply to #300663 on gutterspine..

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Here's the red/white/green
http://www.mtgvault.com/ViewDeck.aspx?DeckID=381115

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Posted 31 October 2012 at 03:07 in reply to #300606 on G/W/B tokens

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That genius with the garruk.... I like, ill make the change. thank you but could you figure out what i should trade out?
I thought about geist but decided that I wanted it more of a balanced Chaos..

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Posted 31 October 2012 at 03:02 in reply to #300592 on G/W/B tokens

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That's hilarious I based mine off of yours but took my own twist
I did the same principle with red green white
I really enjoy the concept of token ramp.

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Posted 31 October 2012 at 02:56 in reply to #300606 on G/W/B tokens

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I've edited it. it does much better now.

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Posted 22 October 2012 at 01:55 in reply to #286780 on tokens crusade

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It works well in the real world. It does have both of the suggested and because I run 29 land 1/13 hands I get mana janked. Which I think is perdy good. The decks main focus is to overrun you and then burn you if it comes to it.
Also I placed 10th of 40 in a tournament last week.

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Posted 03 September 2012 at 21:31 as a comment on tokens crusade

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