I tried talrand, sky summoner in the deck but it slows the deck two turns I want it to be fast and anymore turns and ill die from being over run. and both bluster squall and cyclonic rift are both in the side deck if I feel I need it. and goblin electromancer on helps if i get him out I like being able to use artful doge for sure fire damage with the 1 drop grower
Permalink
its only a joke deck for fun with friends
fixed and finalized. the fog banks make a better early game but, what is a reanimater??
yea i was just play testing it... the delvers seem piontless i just need some early game any sugeestions?
entreat and the boars can and will give me the ramp to at least take 6 off of druids and its more of a late game if the game gets stalled out to long
I enjoy infect. you did it justice!! check mine (its a response to your comment) http://www.mtgvault.com/ViewDeck.aspx?DeckID=404256
The isolated chapel and vualt of the archangle are late game strategies so that if need be i can use them death touch to feed blood artist and/or diagraf and exquisite blood. it proved very useful and i had them in there origonally (mind sculpt and phantasm) but, i wanted to keep it 60 maybe you could suggest what to take out.. and unbreathing horde is good but will take for ever for it to take into effect of my creature loss witch is something i want... in theory, i wanted blood artist diagraf exquisite blood and stuff that i could let die.
thanks i was looking to but could'nt find anything perciate it!
i wanted to capatilze more on the spells to spam them more often.
i understand the theory, but i prefer to keep my board control and damage control to capatalize because the damage from the 3-6 gutter spine and all the spells i play will deal sufficient damage before it matters. that ad its been done before.
Thanks thought it be a great idea then being able to get alot more out with parallel lives...!!
Here's the red/white/green http://www.mtgvault.com/ViewDeck.aspx?DeckID=381115
That genius with the garruk.... I like, ill make the change. thank you but could you figure out what i should trade out? I thought about geist but decided that I wanted it more of a balanced Chaos..
That's hilarious I based mine off of yours but took my own twist I did the same principle with red green white I really enjoy the concept of token ramp.
I've edited it. it does much better now.
It works well in the real world. It does have both of the suggested and because I run 29 land 1/13 hands I get mana janked. Which I think is perdy good. The decks main focus is to overrun you and then burn you if it comes to it. Also I placed 10th of 40 in a tournament last week.