trying standard goblin deck

by Cheddarbob12122 on 30 November 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Hmm hard hitting goblins?

Deck Tags

  • Casual

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 690 times.

Mana Curve

Mana Symbol Occurrence

000500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for trying standard goblin deck

Drop the Inquirys and Valakuts for 3 Mountains, and 4 Raging Goblins. Then, drop the 2 Slaughter Crys for 2 Mark of Mutiny. Goblin decks are supposed to be extremely fast... Also, drop the 2 Torch Slingers and 1 Siege-Gang Commander for 3 Earthquake.

0
Posted 30 November 2009 at 21:11

Permalink

this caught my eye because im making a very similar deck right now
im only running 2 valakuts
and as for what cakins says, i prefer act of treason to mark of mutiny cuz u dont want to give them extra blocking power for the next turn
id drop the torch slingers
i put in goblin shortcutters and they work surprisingly well
also, im thinking of adding quest for pure flame
just throwin stuff out for u
good deck man

0
Posted 30 November 2009 at 21:26

Permalink

i woulg get rid of some of the lands that come into play tapped, whether it be the peeks or the pinnacle. as cakins said, goblins are supposed to be fast, and lands coming in tapped hinders that greatly. i agree with getting rid of the slaughter cries but not the replacing them with mark of mutiny because if the creature does not die, it comes back to your opponents control with a 1/1 counter on it. maybe goblin war paint. i agree with putting in earthquake but not 3 becuase it should only be a final kill card. it will be anti-productive with all of your goblins out if you cant use it for the final blow. i also agree with getting rid of burning inquiry because its too risky. maybe magma rift or quest for pure flame or something just as a random suggestion. idk. just throwing out suggestions because you helped me out alot. thanks for that again.

0
Posted 30 November 2009 at 21:33

Permalink