GW Warriors

by ChevoB on 11 August 2015

Main Deck (60 cards)

Sideboard (15 cards)

Instants (3)


Enchantments (4)

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Deck Description

4th Place at PPTQ on 8/29/2015
Location: Houston, TX
No. of players: 38
Finished 4-1-1 (lost in Top 4)

Rd. 1: 0-2 vs. Abzan Control
Rd. 2: 2-1 vs. Mono Red Aggro
Rd. 3: 2-1 vs. G/R Dragons
Rd. 4: 2-0 vs. Abzan Aggro
Rd. 5 : 2-0 vs. Mardu Dragons
Rd. 6: ID vs. Abzan Control
Top 8: 2-1 vs. U/W Heroic
Top 4: 0-2 vs. Abzan Control

Note: Hushwing Gryff removed from tournament decklist for a second Glare of Heresy in sideboard.

How to Play

Aggro-out. Enough said. With the double strike, pumps, haste and a minimum number of tapped lands, this deck hits hard, faster than pretty much everything but mono red. I won my match against Mardu Dragons simply because the opponent played so many tapped lands--and got a bit color-screwed, always a possibility when playing three colors with no ramp. A few notes:

- Despite the number of one-drop creatures, do not keep single-land hands, even if you have a Temple.
- Windstorm was awesome against Dragons. Since you are the faster deck, you can sometimes afford a hit from say, a Thunderbreak Regent if you believe the opponent will follow up with a second TR or Stormbreath Dragon. This of course then allows you to two-for-one him.
- Gather Courage stays in most games, except against the most removal-heavy decks. It's cheap, whereas Dromoka's Command is not. You are usually trying to win the race, which Courage allows you to do (especially when aimed at a double-striker). It also stays in against red aggro to cancel out a Wild Slash or Lightning Strike.
- I was happy with Silkwrap, even playing against decks with Dromoka's Command. At worst, it removes a blocker for a turn. At best, it gets rid of Hangarback Walker for good. And it's fairly permanent removal against Abzan Control, which doesn't run a playset of Command. You still have targets (Den Pro or Nissa pre-flip).
- Don't forget your Mardu Woe-Reaper exile triggers, when he or another warrior enters the field. The lifegain is key vs. Mono red, and throughout the day I had good targets to exile. Dragon decks utilize Haven to bring back their creatures, obviously Deathmist Raptor recurs, and Siege Rhino is often the control player's choice when flipping Den Pro.
- Elspeth was nigh-impossible to beat. I've beaten Abzan Control before, but when the player didn't resolve the planeswalker. Thus the inclusion of the second Glare of Heresy. Obviously it also takes care of Seige Rhino, which you can only ram your creatures into so many times before you fall behind.

Thanks for looking. Any comments, questions or suggestions are welcome.

Deck Tags

  • Standard
  • Warriors
  • Aggro
  • G/W

Deck at a Glance

Social Stats

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This deck has been viewed 1,868 times.

Mana Curve

Mana Symbol Occurrence

2800026

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for GW Warriors

What suggestions or comments did you want on this? It sounds like it's all pretty well thought-out, and you even did well with it.

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Posted 31 August 2015 at 23:48

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Oh, haha. Yeah. I just figured I'd end the post with that. I've only used it in the PPTQ and two small store tourneys. So at this point the sample size is still small.

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Posted 01 September 2015 at 00:45

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