The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
So I have tried creating a Battle of Wits deck. That of course includes lots of tutoring and cards that can find the tutors (transmution cards). Furthermore I stuffed the deck with defenders to protect myself and the high number of creatures also serves a different purpose as back-up plan (Traumatize + Mortal Combat) and another back-up plan is simply (Traumatize + Worm Harvest). I also included cards that allows me to put my graveyard into my library just in case I need it for my Battle of Wits Victory. And unfortunately I do not own all these cards so this is all theoretically (But I do consider buying them if this gets positive feedback)
This deck has been viewed 1,325 times.
Hmm.... all I do is run Counterspells or Destroy all your Islands and I win the game? Your making this too easy for me :)
Permalink
To be honest I think you would need a very large amounts of counterspells in order to beat this deck, as soon you will play your game ender in your draw go deck I could easily have packed a lot of cards(in my hand) to play where you do not have enough counterspells to stop me. Also it can win without Islands just by outlasting the opponent in a long game with it's many defenders and if you just destroy my islands who said I wasn't going to bring some more with tutors. And by the way. All decks have weak points and when you came up with those two options you could not possibly be running both things at the same time as it would overall weaken your deck too much. Furthermore my many 2cmc transmution cards would be able to give me some Muddle the Mixture to counter your counterspells and make my cards arriving safely on the field. And against a draw go I would rather get a few Wall of Denials or Fog Banks out and then just wait for you to have milled yourself to death.