chimera255

28 Decks, 91 Comments, 6 Reputation

Crumbling ashes would be a good card for this deck.

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Posted 27 September 2011 at 23:35 as a comment on r/b wither.suggestions welcome

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Thanks for the comment, and damn your right I do need to put serra ascendant in there, that kicks butt. I thought about the green titan, but I'm really trying to keep this relatively low budget for an EDH. I'll definitely look up more removal too, I was kinda worrying about that.

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Posted 02 August 2011 at 05:08 as a comment on Dead or Alive XXL

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This deck is pretty solid. It's hard to find anything to add because you are staying standard, but I really like build. My black green version of the liquimetal scheme would approve. If your looking for a heavy hitter with some more removal try hoard-smelter dragon or even ancient hellkite. They provide you with some firepower while still fueling the purpose of your deck. Hope this helps.

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Posted 02 August 2011 at 04:12 as a comment on Metal Sacrifice, The

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I thought with the new rules death touch and ping no longer worked?

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Posted 24 July 2011 at 07:04 as a comment on Tim-TIMMAH!

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Hydras are freakin awesome. I like how the newer sets are throwing in some fantastic cards to previously under-appreciated: ex. hydras ( primordial hydra, khalni hydra) and phoenix ( chandra's phoenix, kuldotha phoenix). This deck is awesome, the only question I have is; is the adaptive automaton worth it?

Also if someone would check out my rise from the ashes and hydra decks that would be cool.

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Posted 15 July 2011 at 04:03 as a comment on Don't lose your head

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Thanks, and yeah it is. I was worried no one would get it.

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Posted 03 July 2011 at 14:46 in reply to #176976 on Enchawntment?

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Amen to that

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Posted 21 June 2011 at 16:01 in reply to #173538 on Vanilla Rage

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I like the deck. Its got a good balance of everything, and is fairly fast. I may look into some other cards, but I can't think of anything right now.

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Posted 18 June 2011 at 19:30 as a comment on Equipment

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You can't have 6 doomed necromancers

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Posted 10 June 2011 at 02:25 as a comment on Old School Clerics 2

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I recommend removing the vessels as by the time you get the six mana you could already have paid too much life to have it make a difference.

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Posted 30 May 2011 at 21:27 as a comment on The Masochist

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You need some more 1 or 2 drop spells because this deck seems to sit till turn 3 or 4 unless you draw a skirge.

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Posted 30 May 2011 at 21:26 as a comment on The Masochist

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I agree with you there that the look on someone's face after splinter is amazing. My version focuses more on the artifact aspect than the land, but I really like oxidize just because it only costs one mana to blow up one of their lands. Another creature I like is caustic wasp though its ability can obviously be stopped by flyers or reach.

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Posted 29 May 2011 at 07:26 as a comment on Get the Tweezers... v2

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correction* mana of "any" color

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Posted 25 May 2011 at 21:08 in reply to #165716 on Artifact Attack

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As I have played against this I know that this deck can be a pain. I feel the mox opal is a little unnecessary because you don't need any color mana, or mana ramp for that matter since everything is cheap and you have some control. If you want a zero drop artifact put in ornithopter, or an affinity beast like broodstar or mycosynth golem.

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Posted 25 May 2011 at 21:05 as a comment on Artifact Attack

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Too much land. Bring it down to about 20-21, and throw in some arbor elves or oracle of muul daya

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Posted 25 May 2011 at 17:17 as a comment on Elves shouldn't play with Fire

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Only 1 crusader?

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Posted 25 May 2011 at 17:12 as a comment on Opposite Infect

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You have way too many lands. My deck had a similar build and ran only 17 lands. Add two more arbor elves and either some lords or a way to draw. The issue with this build, and this is why I no longer use the archdruid, is that its way too vulnerable, and too slow. Seven druids is a lot to get out unless your opponent just sits there, and the archdruid is a huge target; for me he would never last long enough to be any use, and then I was screwed because he is the only threat in the deck. Sorry to pick this apart, but I'm speaking from experience. Acetecisms also wouldn't be bad because you need to protect your creatures or its game over.

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Posted 25 May 2011 at 17:09 as a comment on Elf Druid

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It does a lot thanks. Ill definitely add the stampede and ill have to look at the wakes or keepers

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Posted 21 May 2011 at 19:03 in reply to #163977 on Hydras

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I had tried him in a previous version. Excellent card but doesn't quite fit here because he doesn't get banding and with that the essence wall has more life gain potential.

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Posted 21 May 2011 at 14:46 in reply to #164477 on When Walls Attack

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I'm a little skeptical about the sakura tribe elder. Even though it technically costs one more mana, I would look at diligent farmhand just because its a turn 1 drop. Belbe's portal would be a decent consideration. As you said not a great duel deck as it can't do much till turn 4 or 5, but I can see it proving to be troublesome in multi-player.

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Posted 19 May 2011 at 00:39 as a comment on Praetor, New Phrexia

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