chronoexe

16 Decks, 237 Comments, 88 Reputation

I will take a look no problem.

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Posted 16 April 2014 at 03:48 in reply to #455909 on Affinity

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You are funning 4 color zoo and no tribal flames. Run at least 3. Drop 2 bant charms and a helix for them. 4 damage for 2 mana can end the game easily.

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Posted 25 March 2014 at 03:06 as a comment on I Got Eaten At the Zoo Today!

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Needs Nytkthos. Also Garuuk caller of the pride tends to be a crucial part of mono green decks. Polukranos works in here too.

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Posted 22 March 2014 at 01:56 as a comment on Hexproof Devotion

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Need more scry lands need at least 10+. Your land count is also low you probably want to run at least 26 land and no more than 27. I would drop an azorius charm for one land. I run 12 temples in my version and trust me they smooth out your draws.

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Posted 22 March 2014 at 00:58 as a comment on Standard Esper Control

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How do you win against a deck that has no creatures or doesn't care if you take the creature? Combo decks in modern will either run 0 creatures or won't care if you take them away. Your deck doesn't have a plan B and you might want to think about adding a win condition. Something as simple as an aetherling should suffice.

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Posted 07 March 2014 at 05:10 as a comment on I'll Take That!

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Why aren't you running birthing pod? If you changed some creatures around you could make a utlity birthing pod deck with the gifts engine as an added bonus. Gifts birthing pod is amazing.

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Posted 06 March 2014 at 23:50 as a comment on Unburial Gifts

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Drop Nivmagus Elemental. He has zero synergy with your deck since his ability literally does nothing with only 4 instants in your deck. Even if he is an elemental it's a weak one drop who's only purpose is one to devotion that will forever be a 1/2. You could add stormbreath dragon to finish up your curve. Maybe -4 elementals +1 nykthos +3 stormbreath dragon.

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Posted 06 March 2014 at 03:50 as a comment on Purphoros, God of Waves

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Greater Gargodon should be the win condition. When you blow everything up you sac permanents until he is at 1 counter so on your next upkeep he comse into play.

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Posted 05 March 2014 at 01:18 as a comment on Exodia, ...!!!

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Half of the suggestions are ignoring the fact that this is a modern deck. When you start adding ponder, counterspell and other banned cards in modern you also have to change the deck. Legacy merfolk runs wastelands maindeck and this is a modern varient. Regardless I do agree with dropping commanders and mana leaks and dropping thassa to posisbly 2. Cards to consider are kiera the glass spinner, sygg river cuthroat, silvergill adept, phantasmal image, dismemeber and vapor snag. Remand can sometimes be in here too. Honestly though the core for most merfolk decks remain the same. Commander is too slow to be even considered. Sovereign probably should go too. You don't need 16 lords in your deck.

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Posted 04 March 2014 at 21:48 as a comment on Merfolk

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You need sundial of the infinite. It acts like torpor orbs 5-8. When the enter the battlefield triggers go on the stack you can use the sundial to end the turn and remove those triggers they do not resolve. They are also useful for other tricks like an opponent playing removal or other stuff on your turn.

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Posted 04 March 2014 at 04:58 as a comment on It's how you Torpor the Worm

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Or you could play one of the variants that work that either cheat the enchantment into play, or discards it to the grave to be reanimated with obzeda's aid and the deck would work better. You wouldn't have to run 200 land either because this deck needs to be at max 60 cards when done right.

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Posted 27 February 2014 at 04:26 in reply to #442551 on Harness the Power of Lands

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Castigate isn't played because it is 2 CMC and in modern you only need to run thoughtseize, inqusition and liliana. There are however 2 decks that win by discarding their hand and both use the engine of life from the loam and the retrace discard card to empty their hand. One wins with damage enchantments/artifacts and the other just wins with big attacking creatures. With that said your removal suite is a little too all over the place. You should be running 4 paths always. It also feels like your deck just flat out loses to aggro decks. Keep in mind having so much discard is also bad since they are horrible topdecks. That is why running only about 10 discard effects is optimal normally 4 lili, 3 thought, 3 inq. You are running 14.

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Posted 27 February 2014 at 02:50 as a comment on BW Control

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200 lands is just terrible.

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Posted 27 February 2014 at 02:40 as a comment on Harness the Power of Lands

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I did not see his list but I do believe not having bitterblossom could be a mistake. I know it didnt have blossom in it. Regardless all this shows that splinter twin is extremely overplayed and having more hand disruption might be needed.

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Posted 25 February 2014 at 04:40 in reply to #441988 on B/W Tokens Modern

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Splash white and run warleader's helixes as well? I think I saw a deck list of R/W burn. It also ran chandra's phoenixes.

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Posted 22 February 2014 at 02:44 as a comment on Red Burn

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I don't like most of the creatures you have. You should be running more disruption to strip them off mass removal. I made a B/W token deck similar to yours and maybe it can help you get ideas. We have the same core for the most part. I am eager to know how good sorin has been for you. I am considering maybe running a split of 2 hero of blade hold and 2 sorin but it's hard to justify the power of hero. Anyway here's my version.

http://www.mtgvault.com/chronoexe/decks/bw-tokens-modern/

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Posted 22 February 2014 at 02:21 as a comment on A New Home for Bitterblossom

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Yeah sure. Just ignore the fact that if you look up ANY R/G monster build that runs polukarnos runs 4. I guess pros don't know a single thing. I mean why else would they consistently make results. But instead of going into an argument how about you look up top 8 R/G decks and check to see how many polukranos are in each of them. I bet you will see 4 each time.

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Posted 21 February 2014 at 03:01 in reply to #440301 on Jund World Eater

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I would argue there's not enough Polukranos in the deck. Running 4 is optimal for most R/G monster decks and this one is no exception. Being legendary means nothing. If your polukarnos doesn't die it means you are ahead in the board. It it dies you have more to play. Honestly you should take a look at this list from cedric phillips TC. He posted an extremely sweet Jund Monsters deck.

http://www.starcitygames.com/article/27933_A-Different-Letter-From-The-Editor.html

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Posted 21 February 2014 at 02:34 in reply to #440301 on Jund World Eater

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I also chose to drop 2 plains for 2 extra swamps. The deck runs more black now than it originally did. But that is a good thing because overalll this looks much better than what I started with.

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Posted 20 February 2014 at 05:09 as a comment on B/W Tokens Modern

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I chose to try that but i kept a seize over inquisition. I like the fact that thoughtseize will always get their card. This looks pretty nice though.

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Posted 20 February 2014 at 05:05 in reply to #440488 on B/W Tokens Modern

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