chronoexe

16 Decks, 237 Comments, 88 Reputation

You draw 2 cards. If anything it might be an option over read the bones.

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Posted 27 September 2013 at 02:41 in reply to #399486 on Esper Control

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Pilfered plans isn't so bad actually. It's not really about overvaluing sphinx rev. It's just that chaining revs together sometimes makes players concede. The lifegain with the card draw is huge. Don't get me wrong last block I never would have ran more than 3. However the type of control decks I like, the draw and go like playing cards at the end of their turn and sorcery draw power sucks. I guess we have quicken too but it seems gimmicky. Izzet control got some toys to play with though with this rotation.

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Posted 27 September 2013 at 02:36 in reply to #399486 on Esper Control

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Maybe abrupt decays. Maybe an obzedat mainboared for the whip/obzedat shenanigans. Is rescue from the underworld an option too?

Also can you take a look at mine.

http://www.mtgvault.com/chronoexe/decks/big-boros/

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Posted 27 September 2013 at 02:30 as a comment on Junk Rites for Theros

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I run 4 as well for those very reasons. The only card draw we got was read the bones and it costs 3 mana and shocks us.

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Posted 27 September 2013 at 01:57 in reply to #399486 on Esper Control

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Woops I didn't even see that it was for all elementals. Then I take what I said back.

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Posted 27 September 2013 at 01:45 in reply to #399484 on The Elementalism

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I wouldn't cut more than one. Revelation is considered a win condition because it lets you win through 1 for 1's. It also digs for our win conditions. I can see cutting to 3 but not less than that. Personally I run 4 because the other draw options are kinda meh. But they do suck when you have a bunch in your hand early game.

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Posted 27 September 2013 at 01:44 in reply to #399486 on Esper Control

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I don't think you have the power to run master of waves in here. You don't really have a lot of high devotion cards in blue. I honestly don't know what to replace him with though. I thought maybe stormbreath dragon but he seems expensive manawise and moneywise.

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Posted 27 September 2013 at 01:32 as a comment on The Elementalism

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It's not as good as FoF but it's pretty good. You can trick your opponent into giving 4 cards sometimes. Could you take a look at my deck.

http://www.mtgvault.com/chronoexe/decks/big-boros/

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Posted 26 September 2013 at 23:05 in reply to #399395 on The Elementalism

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We just have go agree and disagree because I don't see your way of thinking and you don't see mine. There are valid points regardless.

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Posted 26 September 2013 at 23:04 in reply to #399318 on Esper Control

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It's a mind game card. You could always play opportunity over it to draw 4 cards.

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Posted 26 September 2013 at 22:50 in reply to #399395 on The Elementalism

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I didn't see any valid points. I saw someone who ignores mana costs and mana constraints. someone who ignores the current meta and lives in a world where they always draw supreme verdict with perfect mana. Ignores scry lands, guild gates etc.

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Posted 26 September 2013 at 22:43 in reply to #399318 on Esper Control

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I guess everyone else who plays doom blade is dumb. Hero's downfall is a murder upgrade. It does not replace every form of removal ever. Doom blade will see play as long as red deck wins, and GW aggro decks will be played. Guess what people also want to play besides control/? Again go look at MTG salvationn and go look at the decks and try to use your argument that doom blade should not be played. You don't want to argue becaues your points are wrong. Noone even said HD is bad. I just mentioned why doom blade is good too. But please ignore aggro.

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Posted 26 September 2013 at 22:10 in reply to #399318 on Esper Control

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No ninja's idea of sideboarding in doom blades instead of maindecking them.

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Posted 26 September 2013 at 21:31 in reply to #399318 on Esper Control

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They also ran mizzium mortars, and doom blade. LOL your argument is invalid.

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Posted 26 September 2013 at 21:27 in reply to #399318 on Esper Control

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Also the sideboard idea is so dumb. I don't like auto losing against aggro game 1. His only turn 2 plays are charm doom blade and syncopate. If he had essence scatter I might agree with you. As it is he could use 2 mana removal spells. Look at mine just to get an idea.

http://www.mtgvault.com/chronoexe/decks/esper-control-3/

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Posted 26 September 2013 at 21:23 in reply to #399318 on Esper Control

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Yes 4 supreme verdicts that cost UWW1 with scry lands and guild gates. And if you don't draw it you just die because you have to play your 3 mana removal spells. Why do you think Jund was so good at winning? Because they ran enough spot removal in the early game to equalize then drop a bomb to win. That is a control deck. This is a control deck. You can go look at other control decks in MTGsalvation and almost all run doom blade. But I guess they must all be dumb for running those right now since a 3 mana kill spell should replace everything else.

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Posted 26 September 2013 at 21:20 in reply to #399318 on Esper Control

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Also he is running scry lands and guild gates which means HD could be a turn 4 kill spell. Which just makes doom blade look better. Heck I am running 2 doom blades in my esper deck.

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Posted 26 September 2013 at 21:15 in reply to #399318 on Esper Control

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We can argue all game about versatility vs cost. Cost itself is versatility. A control deck still wants to be able to interact wit its opponent. Not being able to kill creatures on turn 2 could make you lose a game. Red deck and aggro decks are always a safe bet in the beginning of a cycle. I don't like having an auto loss against aggro because I want to run 3 mana kill spells.

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Posted 26 September 2013 at 21:14 in reply to #399318 on Esper Control

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It matters when you have multiple threats to kill with your spot removal and you have 5 mana and you can only cast one kill spell instead of 2. Many games have been lost because of mana costs. Also post sideboard you can bring the in the one mana black kill spell that kills black creatures anyway. There's a reason that is being sided. Mana cost is a huge deal. That is why some cards in standard are amazing and such in other formats. Abrupt decay being 2 mana makes it a big deal. But 3 mana removal can be too slow. Yes too slow. just because standard is slowing down doesn't mean people aren't going to make fast aggro decks. If your opponent does a 2nd turn Burning tree and you have a hand of hero's downfalls you're going to wish they were doom blades.

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Posted 26 September 2013 at 21:09 in reply to #399318 on Esper Control

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difference between 3 mana and 2 is huge. BB is also a restriction that might not seem a big deal but it can be since the mana isn't as good as last block. He also needs UWW1 for veridct, UW1 for sphere, etc. So a B1 spell removal is actually quite good.

Can you look at my my deck?
http://www.mtgvault.com/chronoexe/decks/big-boros/

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Posted 26 September 2013 at 20:54 in reply to #399318 on Esper Control

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