EDH: Primal Power (Budget)

by CiaranMadgrin on 19 May 2017

Command Zone (1 card)

Creatures (1)

Main Deck (99 cards)

Sideboard (0 cards)

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Deck Description

Is EDH too expensive for you? Wanna play a fun deck that doesn't cost a fortune? Then allow me to introduce you to....Poor Man's EDH. For under $75 you can own a cool, powerful, and fun EDH deck that isn't too limited. Temur Fatties is essentially what Surrak Dragoncaller demands out of a deck, and thankfully there are a plethora of huge creatures that can stomp everything into the dirt. When I first saw Surrak, I was like, "Dude, he's gonna be a $25 commander for sure." I looked up his price and discovered his not even $2?!? Hell yeah let's show people how a Poor Man stomps out the competition. So without any delay, let's do what Temur does best, drop a big creature like nobody's business. Enjoy!

How to Play

Sarkhan Vol, on a quest to pursue a voice in the echoes of his mind, has left a world forgotten in time. By saving Ugin, the Tarkir we knew is no more. Those who ruled now know new fates, and some acts are undone. However....some remember. A time when no Dragon roamed the skies of Tarkir. A time where Zurgo stood as a feared master of war. A time where Sidisi was among the living as the living. A time...when Surrak Dragonclaw was the leader of the Temur. Some say his strength made him more than any man, others say he was nothing more than a bear fighting fool, but all knew his name. All remembered the might of Surrak Dragonclaw.....but this is fact no more. Until you arrived, it seems. You have found a way back to the time when Surrak Dragonclaw lead his Temur warriors. You have brought him back from nonexistence. Now....he will show all the definition of strength.

Surrak Dragonclaw requires one thing among all else: colossal might. He himself is a massive 6/6 warrior that can't even be countered. To make matters worse for those who oppose you, he gives your other creatures trample, makes it so they can't be countered, AND can pop up at anytime thanks to Flash. To make things even scarier for anyone playing you, a rather large portion of your deck is creatures that can greatly benefit from trample by having 4 or more power. Titanic creatures such as Hydra Broodmaster, (which can get bigger AND add another behemoth Hydra to your board) Savage Ventmaw, (which adds mana to your pool until the end of turn by attacking) and Ruric Thar, the Unbowed (a huge 6/6 legend that attacks each turn with Vigilance and reach as well as deals 6 damage to anyone stupid enough to play noncreature spells) roam within your deck, waiting for the time to unleash their primal fury on everything in their way. Surrak knows how to make an impression, and by bringing these dominant creatures to the board, he knows that little can stand in your way.

If these titans of nature weren't enough, Surrak brings a devasting force to his deck so powerful it almost conquered two entire planes: the Eldrazi. Enormous tentacles monstrosities, the Eldrazi are known for their size and ability to tilt the scales of any battle directly in your favor. Just listen to some of this abilities: Bane of Bala Ged forces a player to exile two permanents when it attacks, Conduit of Ruin let's you tutor any colorless creature with a converted mana cos 7 or more (which is almost every Eldrazi in your deck) as well as making your first creature every tun cost two colorless mana less, and Void Winnower denies all opponents from playing any even converted mana cost spell (like Wrath of God or even the mighty Grave Titan) as well as denying any even converted mana cost creatures from blocking! Some of your Eldrazi come with the Emerge ability, which is a cost you can pay to cast them by sacrificing a creature, then paying it's mana cost in difference to the Emerge cost. So, if you used Fierce Empath to tutor a Decimator of Provinces, you can emerge the Empath into the Decimator for six mana instead of paying a full ten mana for it! The Eldrazi are a force to be feared, and with Surrak making them unable to be countered as well as giving them trample, you have a deck that very few can trade blows with.

Now of course, all these big creatures have a big price to pay in mana. So, somehting has to given you the ability to play it. That's where your large amount of mana ramp comes in. Cards like Somberwald Sage and Beastcaller Savant help by giving any color mana to pay for your creatures alone, while cards like Cultivate and Kodama's Reach help dig out the lands needed to cast the large creatures. You will also notice that a certain Satyr is reveling in Surrak's deck. This Satyr is Xenagos, a planeswalker that has decided to give you a helping hand. Xenagos can be a tremendous help in your deck, because once you play him, he stays until he runs out of loyalty counters. His abilities syngerize well with the deck and each other, by giving you satyrs to help defend yourself and giving you mana for each creature you have. His ultimate ability is simple: exile the top seven of your deck, then play all creatures and lands for free. So, if you exile 4 lands and 3 Eldrazi, you just established one hell of a board presence with the greatest of ease. With all these ways to ramp mana, it won't be a problem pushing out the behemoths that rest in your hand and trample over any opponent stupid enough to get in your way. With Surrak in charge, the only winning strategy will be the biggest one, which will always be you!

Deck Tags

  • Commander
  • Budget
  • Big Creatures
  • Creature-Based

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

01601242

Deck Format


Commander

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

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