mono white enchantments

by clawzizking on 23 June 2013

Main Deck (62 cards)

Sideboard (4 cards)

Instants (4)

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Deck Description

Basic Enchantment Control Deck. Hide Behind Your Pillow Fort Of Enchantments And weak Creatures Till You Gain Control And Have Everything You Need. Them Just Wipe Them Out With Either Massive Creatures From Ethereal Armor Or An Army Of angels. Your Choice.

if you cant get the sanctums (they are expensive and very rare) play 18 plains and 4 steppes.

How to Play

step one: use glittering lynx, lion, the sun-strikers and enchantments such as pacifism and oblivion ring to keep your opponents at nay.

step two: build a wall of enchantments such as ghostly prison and sphere of safety using the Serra's sanctum to help get the extra mana. seal the cracks in the wall with a winter orb which thanks to Serra's sanctum you won't be effected by. in the case of burn and mill decks search out a leyline to handle them or remove their creatures and swing big with ethereal armor and greater auramancy to bring them down quickly if they use non-targeting spells.

step three: once you've sealed yourself off from the other players use luminarch ascension to bring in angels, sun titan to keep the cheap and important enchantments on the field. keep the angel in hand incase something goes wrong and you need to knock them back on their heels.

step four(most important): try and have fun with this deck instead of being aggressive. its not meant to be competitive (i haven't posted my competitive version as I'm trying to keep it under wraps so people don't know my exact list). if you arent having fun with the deck change it up. its not a big deal to move cards around in a goofy fun deck.

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 8,302 times.

Mana Curve

Mana Symbol Occurrence

480000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for mono white enchantments

Love this deck! Have you considered running auramancer or sunspring expedition?

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Posted 24 June 2013 at 17:41

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I'm still toying with the idea and haven't had much time to work on it. and thanks i have always had a soft spot for mono white decks and enchantment control seems to be my best way to survive group battles as nobody wants to attack you until its too expensive to attack you. I'm just thinking of a way to stop mill and burn decks from having a field day with me that doesn't affect the way this deck runs.

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Posted 25 June 2013 at 23:38

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Lol, I am opposite in that I am huge into burn decks, not so much mill, but I love to see enchantment heavy decks and how people go about it. If you are designing this deck more for group battles (depending on what your buddies primarily play), I would suggest going more defensive and run a few win condition enchantments like celestial convergence and norn's annex and try going almost creatureless.

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Posted 26 June 2013 at 00:03

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i just found my answer to mill and to burn. leyline = hexproof me. im thinking of sideboarding some more lifelink creatures and perhaps some oblivion rings for nasty creatures.

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Posted 26 June 2013 at 00:06

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made a bunch of changes to it. have found that thanks to serra's sanctum i am able to run winter orb and be relatively unaffected by its presence.

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Posted 10 July 2013 at 23:38

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looks awesome!

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Posted 10 July 2013 at 23:42

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made this thing into a more solid form. added the retrieval incase of destruction of my enchantments. also managed to tune the curve up a good deal.

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Posted 06 September 2013 at 01:29

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