Intangible virtue is a must have for token decks.
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For tokens...... midnight haunting, gather the townsfolk, lingering souls, increasing devotion, selesnya charm, attended knight, timely reinforcement, and armada wurm. That's a good start and since you aren't going for standard I would use doubling season. Warfaring temple is a good addition to and large creature base
I was thinking rancor as well if you go with wayfaring the trample will still trigger populate. Otherwise someone just has to throw a 1/1 in front of wayfaring and no populate
I get what your saying but a bonfire is going to turn wayfaring into a little guy any way. It can really go either way.
Parallel lives is a most in token decks. Warfaring is nice and sometimes good it attracts to much attention an doesn't stay out long most times.
I actually hadn't thought of her I think she's a great addition she's in
I agree with ravenba. It'll do fine if you go deep into a game but anymore if you make it to turn 8 it a long game ( not including control)
Okay so I've been playing this deck today. It's actually doing quite well flicker is more or less keeping my creatures alive. While I burn the hell out of them
Deathrite shaman is golgari
Nice not at all easy to contend with. Great deck
I understand that R/W is hard to flicker i already have a G/W flicker with thragtusk and armada wurm thats mainly why i posted this deck for something new like you said the colors arent easy to work with. My thing is i want to try something new. Whats the point in deck building if you just build the same deck (mostly) as everyone else. I play on cockatrice quite often and i would say 80% of the decks i play in standard is zombies and G/W flicker. the other 20% is mostly U/R izzet
So, suggestions are helpful not just criticism. Also, 6 life for 3 cmc plus a blocker usually isnt a bad thing. As far as vexing goes i just got done with a game that at turn 2 opp. was already -8. into a turn 3 6 life and a blocker so 26 to 12 turn 3. I want to make the deck better. But your suggestion was pretty much useless.
Mana ramp is always great but what would you take out?
Parallel lives double tokens = bad a$$ rats.
Either one they both have pros and cons attended is stronger but the token isnt flying. Seller is weaker but token has flying
If your going for flicker you should drop the precinct captain for 2 seller of birds and another wurm just in case it is slow moving to start you can always flicker for another 2 bird tokens assuming you have parallel out
Also, it wouldn't hurt to add in oblivion rings to the side board and maybe terminus to finish it off.
Being that it is control and you already have lawkeeper I would add in Gideon avenger as another win condition. Nice deck. Check out my tokens deck leave a comment let me know what you think please. http://www.mtgvault.com/ViewDeck.aspx?DeckID=374776
http://www.mtgvault.com/ViewDeck.aspx?DeckID=390650 This deck has been doing pretty good. I am open for any and all ideas to help.
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