Control flicker

by coldbeer666 on 23 August 2013

Main Deck (60 cards)

Sideboard (16 cards)

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Deck Description

Control your oponent until you can get Dead eye navigator, Geist of Restauration angel out to attack

Deck Tags

  • Control
  • Flicker

Deck at a Glance

Social Stats

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Like

This deck has been viewed 1,045 times.

Mana Curve

Mana Symbol Occurrence

2736008

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Control flicker

Need more lands, 24-26

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Posted 23 August 2013 at 21:13

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YEah especially in a control deck, I should have more land,I've increased it to 24, 26 seems like too much

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Posted 23 August 2013 at 21:31

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I would suggest putting in either Banisher Priest or Fiend Hunter.
And maybe Syncopate. Or Azorius Charm.
All of them work very well in Control.

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Posted 25 August 2013 at 01:52

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spell snare, render silent, cryptic command and intervention pack is better then Syncopate
Azorius could be good because ir provides a lot of options
Banisher Priest and Fiend Hunder are not bad, but what could be removed(maybe Flickerwisp)

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Posted 25 August 2013 at 17:44

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Banisher priest can't be abused do to wording like fiend hunter could be when paired to Deadeye navigator. I however prefer angel of serenity because it can clear out opponents graveyards and get back your creatures.

If you don't know how it works, if you make angel of serenity or fiend hunter leave play before their ability resolves then it results in permanent exile.

Also i find dissipate to be far more useful then render silent due to the exile effect. Render silents secondary effect really doesn't prove to be useful against control and is really just good at ignoring baiting done with small creatures.

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Posted 26 August 2013 at 01:02

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How do you make it leave play before the 1rst ability resolve?
When enter the battlefield trigger happens
so how do you make it leave the battlefield before it enters it?

I replaced the render silent with Dissipate it does the same purpose and it's only blue to cast

I might place 1 angel of serenity, but it's expensive to cast, can't have too many

for fiend hunter, it's a 1/3 exiling a creature, but it wont do much damage, and if it dies the creature return on the battlefield

I might remove Flickerwisp as it doesn't have flash and the goal of that card is to flicker snapcaster mage, restauration angel and kitchen finks

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Posted 26 August 2013 at 02:09

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Alright so this is how it stacks out.
Fiend hunter/angel enters the battle field
Its ability goes on the stack.
Deadeyes soulbond triggers
Let soulbound resolve.
flicker hunter/angel.
Now you still have the first trigger on the stack but "that" hunter/angel won't be there to leave play after its ability resolves. This nets a permanent exile effect.

I would also recommend cloud shift over flicker wisp unless you plan on main boarding deadeye. as cloudshift is instant and the only upside to flicker wisp is it would remove something from board wipe. Cloud shift can also work for the same thing as above or trigger anything else really.

Speaking of which board wipes are great

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Posted 26 August 2013 at 06:53

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ok I see
When the creature enters the battlefield, the trigger goes on the stack and you can add clouldshift to the stack which will resolve before the trigger

Thank for the clarification

It's an interesting mecanic, however i would need to change many card for the combo to happen often ennough, I did add Supreme Verdic and Sphinx's revelation and create a real sideboard(I only had bunch of card that didn't make the selection after finding better cards)

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Posted 26 August 2013 at 13:38

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I would suggest adding in more card draw and droping down your counter amount.
Right now your sitting at the possibility of 16 counters. Having 12 base is pretty high.
Another sphinx or 2 and some other instant draw like think twice would vastly improve the odds of getting the cards you want when you need it.

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Posted 26 August 2013 at 18:44

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Cryptic Command has a draw effect
path to exile can be use for ramp in some situation where you exile your blocker that would die anyway
Snapcaster Mage let you recast from the graveyard which is even better then drawing, you choose what you want
Restauration Angel let you reuse the Snapcaster Mage abity in addition to save a blocker by flickering it at the right moment
Sphinx's Revelation , is a good draw, but requires a lot of mana to be worth it, that's why I have 1 and 1 sideboard
Angel of Serenity with all the control I have, I'm expecting the oponent board will have less then 3 creature and I will target my own creature in my graveyard to bring them back in my hand, I can even flicker the angel to get 3 more card

Overall, I think there is ennough draw or reuse from graveyard, I placed 2 think twice in sideboard, but I think the deck is solid now

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Posted 26 August 2013 at 19:59

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