Priceless Nivmagus

by ConTroll on 03 April 2014

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)

Instants (4)


Land (8)

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Deck Description

If you get Nivmagus on turn one, hallelujah - you're in for some fun. ;)

That's all this deck is for: fun. I didn't try competitive for this one.

Red Mainboard/Blue Sideboard.

How to Play

If you're lucky, your first turn will look something like this:

Play a mountain or exile Spirit Guide for Niv.
Play a mountain or exile Spirit Guide for Messenger's Speed.
Exile 3 free spells in your hand for 6 +1/+1 counters.
Send in a 7/9 with Haste & Trample turn one.
Save a Mental Misstep for any turn 1 removal tricks an opponent might pull to rid Niv.
Sideboard in the Blue especially if you know the opponent has turn 2 removal.

Just keep the buffs coming every turn. A risky deck, but an entertaining one for the friends!

Deck Tags

  • Mono Red
  • Aggro
  • +1/+1 Counters
  • Experimental

Deck at a Glance

Social Stats

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Like

This deck has been viewed 880 times.

Mana Curve

Mana Symbol Occurrence

484164

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Priceless Nivmagus

Might I suggest unsummon over messenger's speed and turn the mountains into islands? No trample, but it could turn into extra damage. Or a removal spell.

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Posted 04 April 2014 at 22:54

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Mental Misstep + Spell Snare for round one counters (or round one +1/+1 counters, if you will ;) )

It's in the sideboard.

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Posted 04 April 2014 at 23:06

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Why do you have Summoner's Pact for a deck with no green monsters?

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Posted 06 May 2014 at 08:05

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It costs 0. None of those cards are really supposed to do anything but be cast for free. I'm sure there are more 0-costing cards. But at the time I made this, I didn't know any. It just got lumped in with its other color counterparts. If you know a better one, please do tell! My knowledge is still currently limited on what 0-cost Instants/Sorceries there are. Not all of these cards are completely meant to be of use - just for casting. And it does actually work a fair chunk of the time, lol

You swing good on turn 1, then you trample their weaklings the next turn.

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Posted 07 May 2014 at 02:11

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