T2 Discard

by ControlMTG on 31 May 2011

Main Deck (60 cards)

Sideboard (14 cards)

Sorceries (3)


Instants (7)

Artifacts (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Work on it so it could come to a fnm. And come on a good place! Building on a Budget

SIDEBOARD:
Brittle Effigy: The big guys i dont kill with my discard spells.
Disfigure: Small creatures, lotus cobra, goblin guide...
Despise: Planeswalkers and big guys.
Life's finale: Aggro
Contagion CLasp: Small creatures or later in game were i can profilerate

Deck Tags

  • Discard

Deck at a Glance

Social Stats

18
Likes

This deck has been viewed 15,083 times.

Mana Curve

Mana Symbol Occurrence

005500

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for T2 Discard

does this run well? Doesnt seem to have the kill power except for the titans.

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Posted 31 May 2011 at 18:51

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With Liliana's Caress each discard is dealing 2 damage (so think of it as a Discard + Shock).

The deck will likely have his opponent Top-Decking answers, so His Guul Draz Specter is more likely a 5/5 flier which will quickly finish the job.

The great thing about running 8 (1 cost) hand pickers, is that you'll likely always know what your opponent has in hand, and will be able to proactively deal with those threats.

This deck then turns proactively dealing with those threats into damage and a kill engine of its own.

Sign in blood gives the deck reach, allowing him to not only fill his opponent hands (so he can shock him twice more) but also hit him for 2 extra damage. (Conversely he can simply use it for himself he needs answers of his own).

Lil Vess can search up an answer to a creature problem (finding either Black Sun or Doom Blade)

In all I like the deck a lot.

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Posted 31 May 2011 at 18:59

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With only 2 Quests you're not likely to Draw one early. Sign in Blood may help you out getting them to have to discard later, but if you're going to play with Quest I'd say it's a 4 of (and looks like it would work in this deck).

Otherwise I'd suggest swapping out the 2 Quests with either extra Vess (as you've only got a 1 in 30 chance of drawing her) or 2 Painful Quandarys

Personally I would run this deck minus the 2 Quests, minus the 2 Grave Titans and throw in 3 Painful Quandarys and an extra Lil Vess.

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Posted 31 May 2011 at 18:52

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I agree to this completely Painful Quandary is awesome!!!! I love it in my discard deck. If nothing else it's a ton of fun :)

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Posted 08 June 2011 at 09:42

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could it be okay to an tournament fnm???

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Posted 31 May 2011 at 19:27

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I'd take out the Mind Rots (as there are better discard out there) for 2 more Guul Draz as they really give you a Kill Engine. They're either a 5/5 flyer, or a 2/2 flyer that will have them discard a card.

Then for it to be competitive at FNM you'd have to come up with a good side board for your meta.

(I might also drop the 4th vess for another Doom Blade.) Also if black is a heavy color at FNM drop Doom Blade for Go for the Throat.

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Posted 31 May 2011 at 19:34

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thank you gerbo i take one liliana out for 1 go for the throat. i maybe take out mind rot for guul draz but mind rot is good with liliana's carees

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Posted 31 May 2011 at 19:37

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Also how well this deck does at FNM will depend on how well you assess threats, and your side board.

If your able to whittle their threats away from their hand this deck could do real well.

Ideally you're plays would be turn 1 Hand Check... Taking out any early threat (Such as a Stone Forge / Lotus) while noting of any high profile threats (such as Jace / Titans).

Turn 2 we'd love to play Liliana's Caress.

Turn 3 if we have a Duress / Despise I'd rather play this than Liliana's Specter and go nab us a turn 4 planeswalker (Jace / Tez ) leaving mana open for a Sign in Blood / Doom Blade / Extra Caress

Turn 4 (if you have more hand check) I'd hand check into the Lil Specter, or play a Guul Draz.

Turn 5 We'd want Vess to come down or in combination of plays.

You just have to make sure you're picking out the cards that are going to hurt you the most. If you can take a part their engine early you'll have no problem winning with your Titan or a 5/5 Guul Draz later.


That said...

I'd sideboard Life's Finale... I feel like a 6 mana board sweeper that lets you go find 3 other threats is a card that will win you EVERY game you play it...

In a creature lite deck such as this it's perfect to side board in against decks that take over the board later (such as Caw-Blade or Titans) After you've wiped the board you get to search their deck for any other Titans or Big Nasties and put them into their graveyard...

With this deck their hand is likely empty so you've likely just solved all their threats they could possibly draw into...



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Posted 31 May 2011 at 19:43

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very much thank you. you realy help me with this deck. i think i will play 2 contagion clasp in sideboard vs. the lotus cobra's. And an extra black sun and one life's finale. And 2 despsie

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Posted 31 May 2011 at 19:46

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but what i do vs caw blade. all i play with play caw blade!!! and i dont think this deck could win. but maybe with all my one mana discard mana

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Posted 31 May 2011 at 19:50

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For Caw-Blade make sure you're picking the right threats. They're generally creature lite decks who rely on their expensive cards to win. To emphasize this. No one has ever lost to a 1/1 flyer.

So if your turn 1 move is Inquisition... and you see Squadron Hawk, Stone Forge Mystic, and peek a Jace the Mind Scuplter. I'd choose the Stone Forge. That way they're not finding they're swords. I'd also remember to use Despise / Duress on turn 3 to remove their Jace and see what else they've drawn.

Black Sun should ruin any plans they have (Contagion Clasp will help against a Bird equipped by Sword of Feast and Famine), as you can simply put a -1/-1 counter an all their creatures and either proliferate them to death, or prevent them from moving swords around. (of course if you can give them all -3/-3 do that!)

Remember your Duress / Inquisitions can also remove any of their swords from their hand, and duress can remove Batterskull. So if they manage to play a Stone Forge, use your next turn to go pick out that nice piece of equipment.

Against Caw Blade they are likely to counter your discard attempts. So you're going to have to expect that, but you'll have the benefit of having 1 cost spells leaving plenty of mana open to tap for a spell pierce or a mana leak.

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Posted 31 May 2011 at 20:05

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thank you, thank you

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Posted 31 May 2011 at 20:08

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I also wanted to bring to your attention a card I saw while looking at another Discard Deck.

Temple Bell.

I've never used it but in this deck it doesn't seem like it would be a horrible idea. (I'd at least play test with it).

Tap and each player draws a card. You'll get to draw a card to use, and they'll draw a card to give you something to make them discard.

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Posted 31 May 2011 at 20:09

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so i shall play temple bell?? how many??

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Posted 31 May 2011 at 20:12

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I also wanted to bring to your attention a card I saw while looking at another Discard Deck.

Temple Bell.

I've never used it but in this deck it doesn't seem like it would be a horrible idea. (I'd at least play test with it).

Tap and each player draws a card. You'll get to draw a card to use, and they'll draw a card to give you something to make them discard.

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Posted 31 May 2011 at 20:13

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I've never used it. It has the same role as Sign in Blood, so I'd swap them out evenly.
I'd start with taking out 4 sign in bloods and putting in 4 temple bells and playing with it to see how it goes.

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Posted 31 May 2011 at 22:15

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If you're not worried about staying in standard I would suggest Geth's Grimoire and Abyssal Nocturnus. Both work fantastically with discard deck. Geth's Grimoire provides some really great acceleration as you get to draw every time they discard, with all your 1 drop discards that could be more than 3 draws per turn. Also I feel like hypnotic spectre is generally better than liliana's spectre. Discarding a card at random every time damage is dealt can get super annoying.

If you have time check out my deck, I'm tweaking it trying to get it perfect.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=175609

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Posted 01 June 2011 at 05:20

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Painful Quandary would help your game. If your willing to play Extended, Font of the Mythos would help you out here. Its a 4 cost that makes every player draw 2 extra cards on their draw step.

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Posted 01 June 2011 at 16:46

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what about playing 2 wurmcoil instead of 2 grave titan??? please help

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Posted 02 June 2011 at 10:51

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I'm not sure what the difference would be. Neither is more resilient to removal as both guarantee 2 tokens remain in place after.

To me it relies on preference.

Grave Titan will create more tokens meaning it becomes harder to remove all the threats the longer the Titan stays on the board.

Wurmcoil Engine will generally be harder to remove as most decks that run black are running Go for the Throat as their removal, meaning Wurmcoil isn't a valid option.

However either is equally susceptible to white removal, costing 6+ to put down, and won't be doing any damage until very late in the game.

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Posted 04 June 2011 at 05:05

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very cool i think i could be cool vs. caw blade because you take sword stoneforge sqaurdon. so maybe

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Posted 05 June 2011 at 19:36

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Try Surgical Extraction (to rip apart their combo) and Despises (because they adapt to how early it is) instead of Disfigures.

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Posted 05 June 2011 at 20:49

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no painful quandary? D:

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Posted 05 June 2011 at 22:07

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23 swamps should be ok

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Posted 05 June 2011 at 22:56

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Great Deck, maybe signal pest

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Posted 06 June 2011 at 01:57

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Thanks for the comment shall i play tulbe magnet or not?

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Posted 06 June 2011 at 05:53

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=193880

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Posted 06 June 2011 at 17:32

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Temple bell would be awesome, because once you dicard them they are going to simply play out their hand. Another spell that would be genius is Painful Quandry, because they will draw that one card and really want to play it, but can't discard so they will either take 5 or hold it, and if they hold it you discard it lol.

Also an idea for the sideboard is marrow shards for fast aggro decks. Lifes finale is way too slow against kuldotha or hawkawrd, marrow shards gets the trick done quite well.

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Posted 06 June 2011 at 18:09

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i suggest to ditch the 2 tumble magnets for painful quandry.

u could also ditch the grave titans for sword of feast and famine. maybe.

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Posted 06 June 2011 at 18:49

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You need one more in your sideboard, try another despise

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Posted 06 June 2011 at 23:23

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I'm not sure that tumble magnet is good here, you might try gatekeeper, especially since they likely won't have many creatures. More removal is also another good option 1 each of doomblade and gfft would be good, as well as another lilianna.

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Posted 07 June 2011 at 03:05

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I would definentally say Painful quandry be added... i mean 5 life or a discard on every spell they play? why wouldnt u want that...?

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Posted 07 June 2011 at 06:21

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CHECK OUT MY UNBEATABLE DECK ITS SUPER DUPER GOOOD :)

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Posted 08 June 2011 at 00:28

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Needs Bloodchief Ascension, Quest for the Nihil Stone and Painful Quandary.

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Posted 10 June 2011 at 15:34

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Good! It was already said, but really - 2x Temple bell is a MUST! That Quest Nihil Stone for the late game. I am not in love with quest, but really, if you dont get your ideal draw, these cards can still win you the game. I hummed and hawed over the worthyness of Temple Bell when it was recommended by surewhynot, but after trying it I will never have a discard deck without it!

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Posted 13 June 2011 at 16:52

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Control have you gotten to take this to a FNM yet? How did it do?

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Posted 13 June 2011 at 17:06

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i dont play the deck anymore because i play A LOT of battle with my friends and i lose every time, so i dont play it anymore

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Posted 13 June 2011 at 17:24

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What where the cause of you losing. If you're playing in multiplayer battles that isn't a fair measure of the deck. If it is in single player. If we can pin-point the cause of your losses, we can help craft a deck that uses this premise to find ways to win.

It could also be your level of experience in relation to your friends, or choosing the wrong cards to discard. List some of the common problems the deck has and we'll see if we can't find a solution for them.

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Posted 13 June 2011 at 17:33

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its single player i play and its just not working.

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Posted 13 June 2011 at 17:43

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What where the cause of you losing. If you're playing in multiplayer battles that isn't a fair measure of the deck. If it is in single player. If we can pin-point the cause of your losses, we can help craft a deck that uses this premise to find ways to win.

It could also be your level of experience in relation to your friends, or choosing the wrong cards to discard. List some of the common problems the deck has and we'll see if we can't find a solution for them.

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Posted 13 June 2011 at 17:44

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